private static string GetName(NvPhysicalGpuHandle handle) { string gpuName; if (NVAPI.NvAPI_GPU_GetFullName(handle, out gpuName) == NvStatus.OK) { return("NVIDIA " + gpuName.Trim()); } else { return("NVIDIA"); } }
public static NvStatus NvAPI_GPU_GetFullName(NvPhysicalGpuHandle gpuHandle, out string name) { StringBuilder builder = new StringBuilder(SHORT_STRING_MAX); NvStatus status; if (_NvAPI_GPU_GetFullName != null) { status = _NvAPI_GPU_GetFullName(gpuHandle, builder); } else { status = NvStatus.FUNCTION_NOT_FOUND; } name = builder.ToString(); return(status); }
public NvidiaGPU(int adapterIndex, NvPhysicalGpuHandle handle, NvDisplayHandle?displayHandle) : base(GetName(handle), new Identifier("nvidiagpu", adapterIndex.ToString(CultureInfo.InvariantCulture))) { this.adapterIndex = adapterIndex; this.handle = handle; this.displayHandle = displayHandle; NvGPUThermalSettings thermalSettings = GetThermalSettings(); temperatures = new Sensor[thermalSettings.Count]; for (int i = 0; i < temperatures.Length; i++) { NvSensor sensor = thermalSettings.Sensor[i]; string name; switch (sensor.Target) { case NvThermalTarget.BOARD: name = "GPU Board"; break; case NvThermalTarget.GPU: name = "GPU Core"; break; case NvThermalTarget.MEMORY: name = "GPU Memory"; break; case NvThermalTarget.POWER_SUPPLY: name = "GPU Power Supply"; break; case NvThermalTarget.UNKNOWN: name = "GPU Unknown"; break; default: name = "GPU"; break; } temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, new ParameterDescription[0]); ActivateSensor(temperatures[i]); } int value; if (NVAPI.NvAPI_GPU_GetTachReading != null && NVAPI.NvAPI_GPU_GetTachReading(handle, out value) == NvStatus.OK) { if (value > 0) { fan = new Sensor("GPU", 0, SensorType.Fan, this); ActivateSensor(fan); } } clocks = new Sensor[3]; clocks[0] = new Sensor("GPU Core", 0, SensorType.Clock, this); clocks[1] = new Sensor("GPU Memory", 1, SensorType.Clock, this); clocks[2] = new Sensor("GPU Shader", 2, SensorType.Clock, this); for (int i = 0; i < clocks.Length; i++) { ActivateSensor(clocks[i]); } loads = new Sensor[3]; loads[0] = new Sensor("GPU Core", 0, SensorType.Load, this); loads[1] = new Sensor("GPU Memory Controller", 1, SensorType.Load, this); loads[2] = new Sensor("GPU Video Engine", 2, SensorType.Load, this); memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this); control = new Sensor("GPU Fan", 0, SensorType.Control, this); NvGPUCoolerSettings coolerSettings = GetCoolerSettings(); if (coolerSettings.Count > 0) { fanControl = new Control(control, coolerSettings.Cooler[0].DefaultMin, coolerSettings.Cooler[0].DefaultMax, coolerSettings.Cooler[0].CurrentPolicy, coolerSettings.Cooler[0].CurrentLevel); fanControl.ControlModeChanged += ControlModeChanged; fanControl.SoftwareControlValueChanged += SoftwareControlValueChanged; ControlModeChanged(fanControl); control.Control = fanControl; } Update(); }
public NvidiaGroup() { if (!NVAPI.IsAvailable) { return; } report.AppendLine("NVAPI"); report.AppendLine(); string version; if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK) { report.Append("Version: "); report.AppendLine(version); } NvPhysicalGpuHandle[] handles = new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; int count; if (NVAPI.NvAPI_EnumPhysicalGPUs == null) { report.AppendLine("Error: NvAPI_EnumPhysicalGPUs not available"); report.AppendLine(); return; } else { NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count); if (status != NvStatus.OK) { report.AppendLine("Status: " + status); report.AppendLine(); return; } } IDictionary <NvPhysicalGpuHandle, NvDisplayHandle> displayHandles = new Dictionary <NvPhysicalGpuHandle, NvDisplayHandle>(); if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null && NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null) { NvStatus status = NvStatus.OK; int i = 0; while (status == NvStatus.OK) { NvDisplayHandle displayHandle = new NvDisplayHandle(); status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle); i++; if (status == NvStatus.OK) { NvPhysicalGpuHandle[] handlesFromDisplay = new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; uint countFromDisplay; if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle, handlesFromDisplay, out countFromDisplay) == NvStatus.OK) { for (int j = 0; j < countFromDisplay; j++) { if (!displayHandles.ContainsKey(handlesFromDisplay[j])) { displayHandles.Add(handlesFromDisplay[j], displayHandle); } } } } } } report.Append("Number of GPUs: "); report.AppendLine(count.ToString(CultureInfo.InvariantCulture)); for (int i = 0; i < count; i++) { NvDisplayHandle displayHandle; displayHandles.TryGetValue(handles[i], out displayHandle); hardware.Add(new NvidiaGPU(i, handles[i], displayHandle)); } report.AppendLine(); }