public CollisionEntity AddEntity(System.Drawing.Size size) { var returnvalue = new CollisionEntity(this, size, 4); entities.Add(returnvalue); return returnvalue; }
public CollisionEntity AddEntity(System.Drawing.Size size) { var returnvalue = new CollisionEntity(this, size, 4); entities.Add(returnvalue); return(returnvalue); }
public CarImpl(Size dim,Size gameFieldSize, CollisionEntity entity,Size size) { this.dim = dim; this.Angle = 0; this.Size = size; this.Car = CT_Helper.resizeImage(Properties.Resources.Taxi_GTA2, this.Size); this.destroyedCar=CT_Helper.resizeImage(Properties.Resources.GTA2_CAR_71,this.Size); this.entity = entity; this.carCon = new CarController(); this.Location = new Point(dim.Width / 2 - this.Car.Width / 2, dim.Height / 2 - this.Car.Height / 2); this.gameFieldSize = gameFieldSize; this.Destroyed = false; }
private void loadMap() { DateTime start; gameSize = new Size(size.Width * 10, size.Height * 10); //Bilderordner angebe MapParser.ImagePath = string.Format(@"{0}{1}MapImages", Directory.GetCurrentDirectory(), Path.DirectorySeparatorChar); start = DateTime.Now; Random rnd = new Random(); int random = rnd.Next(0, 3); switch (random) { case 0: map = MapParser.Load(100, 100, MapParser.SpecialMapElement.RiverCrossing); break; case 1: map = MapParser.Load(100, 100, MapParser.SpecialMapElement.None); break; case 2: map = MapParser.Load(100, 100, MapParser.SpecialMapElement.CentralPark); break; } Console.WriteLine("MapParser.Load:" + (System.DateTime.Now - start).ToString()); //Karte vergrößert sich automatisch mit GUI //Karte im GUI anzeigen start = DateTime.Now; map.Initialize(gameSize); Console.WriteLine("MapParser.init:" + (System.DateTime.Now - start).ToString()); //Karte an Größe des GUIs anpassen start = DateTime.Now; miniMap = map.DrawImage(size); Console.WriteLine("MapParser.draw:" + (System.DateTime.Now - start).ToString()); int entityHeight = size.Height / 39; int entityWidth = size.Width / 120; Size entitySize = new Size(entityWidth, entityHeight); Size carSize = new Size(entityHeight, entityWidth); entity = map.Collision.AddEntity(entitySize); car = new CarImpl(size, gameSize, entity, carSize); car.Location = map.GetRandomTilePosition(true, gameSize); loaded = true; }
private void Initilize() { if (!_initialized) { Fullscreen(); _Dimension = GetResolution(); Size size = new Size((int)(_Dimension[0] * 1.2), (int)(_Dimension[1] * 1.2)); img = Properties.Resources._3; img = CT_Helper.resizeImage(img, size); #region Menu int drawingPointWidth = _Dimension[0] / 2; int drawingPointHeight = _Dimension[1] / 2; Point menu = new Point(drawingPointWidth - 683 / 2, drawingPointHeight - 384 / 2); menuContainer = new DoubleBufferedPanel(menu); menuContainer.Width = _Dimension[0]; menuContainer.Height = _Dimension[1]; menuContainer.Location = new Point(0, 0); menuContainer.Name = "Menu"; menuHolder = new DoubleBufferedPanel(); string[] buttonTexts = { "Starten", "Laden", "Speichern", "Fortsetzen", "Beenden", "Highscore" }; int positionMultiplicator = 1; int offset = 10; foreach (string text in buttonTexts) { VistaButton button = new VistaButton(); button.ButtonText = text; button.Width = 136; button.Height = 38; button.Location = new Point(offset + button.Width / 4, (button.Height + offset) * positionMultiplicator); menuHolder.Controls.Add(button); positionMultiplicator++; button.Click += Button_Click; button.KeyDown += CT_UI_KeyDown; button.KeyUp += CT_UI_KeyUp; button.BackColor = Color.Transparent; button.BaseColor = Color.Transparent; button.ButtonColor = Color.FromArgb(155, Color.DarkSlateGray); button.GlowColor = Color.LightGray; button.Font = new System.Drawing.Font("Pricedown", 16.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); button.CornerRadius = 8; } this.Controls.Add(menuContainer); this.Controls.Add(menuHolder); menuHolder.BringToFront(); menuHolder.BorderStyle = BorderStyle.Fixed3D; menuHolder.Width = 683; menuHolder.Height = 384; menuHolder.Location = menu; menuHolder.BackColor = Color.Black; menuContainer.BackColor = Color.FromArgb(150, Color.Black); #endregion #region car carpanel = new CarPanel(_Dimension); //this.Controls.Add(carpanel); #endregion setCursor(); this.Focus(); //Bilderordner angeben MapParser.ImagePath = string.Format(@"{0}{1}MapImages", Directory.GetCurrentDirectory(), Path.DirectorySeparatorChar); //Karte aus XML laden //map = MapParser.Load(@"C:\Users\Bongo\Desktop\Berufsschule\Diagramme AE\Game\CrazyTaxi\testmap.xml"); map = MapParser.Load(20, 20); //Karte vergrößert sich automatisch mit GUI //Karte im GUI anzeigen //Karte an Größe des GUIs anpassen map.Initialize(new Size(_Dimension[0], _Dimension[1])); this.BackgroundImage = map.DrawImage(new Size(_Dimension[0],_Dimension[1])); this.TransparencyKey = Color.FromArgb(255, 255, 254); this.Controls.Add(carpanel); map.Collision.SetDebugTarget(this); entity = map.Collision.AddEntity(new Size(12,23)); _initialized = true; } }
private void test(CollisionEntity entity) { map.Collision.ResetDebugOutput(); var res = entity.Update(pt, deg, true); label1.Text = "Front: " + res.Front; }