private void goButton_Click(object sender, EventArgs e) { itemLB.DataSource = null; loadedInventory = new Inventory(Convert.ToUInt64(steamIdNUD.Value), Convert.ToUInt32(appIdNUD.Value)); items.Clear(); List<string> l1 = new List<string>(); foreach(Item i in loadedInventory.Items.Values) { if(!items.ContainsKey(i.Description.MarketHashName)) items.Add(i.Description.MarketHashName, i); } itemLB.DataSource = items.Keys.ToList(); itemLB.Refresh(); }
private static void PollOffers() { Console.WriteLine("Polling offers every ten seconds."); bool isPolling = true; var offerHandler = new EconServiceHandler(_config.ApiKey); var marketHandler = new MarketHandler(); Inventory csgoInventory = new Inventory(_account.SteamId, 730); marketHandler.EligibilityCheck(_account.SteamId, _account.AuthContainer); //required to perform trades (?). Checks to see whether or not we're allowed to trade. // ReSharper disable once ConditionIsAlwaysTrueOrFalse // ReSharper disable once LoopVariableIsNeverChangedInsideLoop while (isPolling) //permanent loop, can be changed { Thread.Sleep(10000); var recData = new Dictionary<string, string> { {"get_received_offers", "1"}, {"active_only", "1"}, {"time_historical_cutoff", "999999999999"} //arbitrarily high number to retrieve latest offers }; var offers = offerHandler.GetTradeOffers(recData).TradeOffersReceived; if (offers == null) continue; foreach (CEconTradeOffer cEconTradeOffer in offers) { TradeOffer offer = new TradeOffer(); offer.Them.Assets = cEconTradeOffer.ItemsToReceive; offer.Me.Assets.Add(csgoInventory.Items.First().Value.Items.First().ToCEconAsset(730)); offerHandler.ModifyTradeOffer(IdConversions.AccountIdToUlong(cEconTradeOffer.AccountIdOther), "Here you go!", "1", cEconTradeOffer.TradeOfferId, offer, _account.AuthContainer); } } }
/// <summary> /// Locates an Item in the inventory. /// </summary> /// <param name="assetToFind">Specifies search params.</param> /// <param name="inv">Inventory to search.providing the </param> /// <returns></returns> public Item FindUnusedItem(CEconAsset assetToFind, Inventory inv) { //Inventory inv = Inventories[Convert.ToUInt32(assetToFind.appid)]; return inv.Items[assetToFind.ClassId]; }