/// <summary> /// /// </summary> /// <param name="target"></param> /// <param name="storage"></param> /// <param name="mipmapBuilder"></param> /// <param name="texParameters"></param> public Texture(TextureTarget target, TexStorageBase storage, MipmapBuilder mipmapBuilder, params TexParameter[] texParameters) { this.Target = target; this.Storage = storage; this.mipmapBuilder = mipmapBuilder; this.builtInSampler.AddRange(texParameters); }
/// <summary> /// /// </summary> /// <param name="storage"></param> /// <param name="texParameters"></param> public Texture(TexStorageBase storage, params TexParameter[] texParameters) { this.Storage = storage; this.builtInSampler.AddRange(texParameters); }