/// <summary> /// /// </summary> /// <param name="arg"></param> /// <param name="lastVertexId"></param> /// <param name="picker"></param> /// <returns></returns> internal override uint Search(PickingEventArgs arg, uint lastVertexId, ZeroIndexPicker picker) { OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 4, DrawMode.Points, BufferUsage.StaticDraw); unsafe { var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly); array[0] = lastVertexId - 0; array[1] = lastVertexId - 1; array[2] = lastVertexId - 2; array[3] = lastVertexId - 3; buffer.UnmapBuffer(); } picker.Renderer.Render4InnerPicking(arg, buffer); uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y); buffer.Dispose(); if (lastVertexId - 3 <= id && id <= lastVertexId - 0) { return(id); } else { throw new Exception("This should not happen!"); } }
/// <summary> /// 设置要高亮显示的图元。 /// </summary> /// <param name="mode">要高亮显示的图元类型</param> /// <param name="indexes">要高亮显示的图元的索引。</param> public void SetHighlightIndexes(DrawMode mode, params uint[] indexes) { int indexesLength = indexes.Length; if (indexesLength > this.maxElementCount) { IndexBuffer original = this.indexBuffer; this.indexBuffer = GLBuffer.Create(IndexBufferElementType.UInt, indexesLength, mode, BufferUsage.StaticDraw); this.maxElementCount = indexesLength; original.Dispose(); } var indexBuffer = this.indexBuffer as OneIndexBuffer; IntPtr pointer = indexBuffer.MapBuffer(MapBufferAccess.WriteOnly); unsafe { var array = (uint *)pointer.ToPointer(); for (int i = 0; i < indexesLength; i++) { array[i] = indexes[i]; } } indexBuffer.UnmapBuffer(); indexBuffer.Mode = mode; indexBuffer.ElementCount = indexesLength; }
/// <summary> /// /// </summary> protected override void DoInitialize() { // init shader program. ShaderProgram program = this.shaderCodes.CreateProgram(); // init property buffer objects. VertexBuffer positionBuffer = null; IBufferable model = this.DataSource; VertexBuffer[] vertexAttributeBuffers; { var list = new List <VertexBuffer>(); foreach (AttributeMap.NamePair item in this.attributeMap) { VertexBuffer buffer = model.GetVertexAttributeBuffer( item.NameInIBufferable, item.VarNameInShader); if (buffer == null) { throw new Exception(string.Format("[{0}] returns null buffer pointer!", model)); } if (item.NameInIBufferable == positionNameInIBufferable) { if (positionBuffer != null) { throw new Exception(string.Format("Duplicate position buffer is not allowed!")); } positionBuffer = buffer.Clone() as VertexBuffer; positionBuffer.VarNameInVertexShader = "in_Position";// in_Postion same with in the PickingShader.vert shader } list.Add(buffer); } vertexAttributeBuffers = list.ToArray(); } // init index buffer OneIndexBuffer indexBuffer; { var mode = DrawMode.Points;//any mode is OK as we'll update it later in other place. indexBuffer = GLBuffer.Create(IndexBufferElementType.UInt, positionBuffer.ByteLength / (positionBuffer.Config.GetDataSize() * positionBuffer.Config.GetDataTypeByteLength()), mode, BufferUsage.StaticDraw); this.maxElementCount = indexBuffer.ElementCount; indexBuffer.ElementCount = 0;// 高亮0个图元 // RULE: Renderer takes uint.MaxValue, ushort.MaxValue or byte.MaxValue as PrimitiveRestartIndex. So take care this rule when designing a model's index buffer. GLState glState = new PrimitiveRestartState(indexBuffer.ElementType); this.stateList.Add(glState); } // init VAO. var vertexArrayObject = new VertexArrayObject(indexBuffer, vertexAttributeBuffers); vertexArrayObject.Initialize(program); // sets fields. this.Program = program; this.vertexAttributeBuffers = vertexAttributeBuffers; this.indexBuffer = indexBuffer; this.vertexArrayObject = vertexArrayObject; this.positionBuffer = positionBuffer; }
/// <summary> /// 在三角形图元中拾取指定位置的Point /// </summary> /// <param name="arg">渲染参数</param> /// <param name="x">mouse position(Left Down is (0, 0)).</param> /// <param name="y">mouse position(Left Down is (0, 0)).</param> /// <param name="lastVertexId">三角形图元的最后一个顶点</param> /// <param name="modernRenderer">目标Renderer</param> /// <returns></returns> internal override uint Search(RenderEventArgs arg, int x, int y, uint lastVertexId, ZeroIndexRenderer modernRenderer) { // 创建临时索引 OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 3, DrawMode.Points, BufferUsage.StaticDraw); unsafe { var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly); array[0] = lastVertexId - 0; array[1] = lastVertexId - 1; array[2] = lastVertexId - 2; buffer.UnmapBuffer(); } // 用临时索引渲染此三角形图元(仅渲染此三角形图元) modernRenderer.Render4InnerPicking(arg, buffer); // id是拾取到的Line的Last Vertex Id uint id = ColorCodedPicking.ReadStageVertexId(x, y); buffer.Dispose(); // 对比临时索引,找到那个Line if (lastVertexId - 2 <= id && id <= lastVertexId - 0) { return(id); } else { throw new Exception("This should not happen!"); } }
/// <summary> /// /// </summary> /// <param name="arg"></param> /// <param name="flatColorVertexId"></param> /// <param name="picker"></param> /// <returns></returns> internal override uint Search(PickingEventArgs arg, uint flatColorVertexId, DrawArraysPicker picker) { IndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 4, BufferUsage.StaticDraw); unsafe { var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly); array[0] = flatColorVertexId - 0; array[1] = flatColorVertexId - 1; array[2] = flatColorVertexId - 2; array[3] = flatColorVertexId - 3; buffer.UnmapBuffer(); } var cmd = new DrawElementsCmd(buffer, DrawMode.Points); picker.Node.Render4InnerPicking(arg, IndexAccessMode.ByFrame, cmd); uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y); buffer.Dispose(); if (flatColorVertexId - 3 <= id && id <= flatColorVertexId - 0) { return(id); } else { throw new Exception("This should not happen!"); } }
/// <summary> /// 在三角形图元中拾取指定位置的Point /// </summary> /// <param name="arg">渲染参数</param> /// <param name="lastVertexId">三角形图元的最后一个顶点</param> /// <param name="picker">目标Renderer</param> /// <returns></returns> internal override uint Search(PickingEventArgs arg, uint lastVertexId, DrawArraysPicker picker) { // 创建临时索引 IndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 3, BufferUsage.StaticDraw); unsafe { var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly); array[0] = lastVertexId - 0; array[1] = lastVertexId - 1; array[2] = lastVertexId - 2; buffer.UnmapBuffer(); } var cmd = new DrawElementsCmd(buffer, DrawMode.Points); // 用临时索引渲染此三角形图元(仅渲染此三角形图元) picker.Node.Render4InnerPicking(arg, IndexAccessMode.ByFrame, cmd); // id是拾取到的Line的Last Vertex Id uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y); buffer.Dispose(); // 对比临时索引,找到那个Line if (lastVertexId - 2 <= id && id <= lastVertexId - 0) { return(id); } else { throw new Exception("This should not happen!"); } }
/// <summary> /// /// </summary> /// <param name="arg"></param> /// <param name="x">mouse position(Left Down is (0, 0)).</param> /// <param name="y">mouse position(Left Down is (0, 0)).</param> /// <param name="lastVertexId"></param> /// <param name="modernRenderer"></param> /// <returns></returns> internal override uint Search(RenderEventArgs arg, int x, int y, uint lastVertexId, ZeroIndexRenderer modernRenderer) { OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 3, DrawMode.Points, BufferUsage.StaticDraw); unsafe { var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly); array[0] = 0; array[1] = lastVertexId - 1; array[2] = lastVertexId - 0; buffer.UnmapBuffer(); } modernRenderer.Render4InnerPicking(arg, buffer); uint id = ColorCodedPicking.ReadStageVertexId(x, y); buffer.Dispose(); if (0 == id || lastVertexId - 1 == id || lastVertexId - 0 == id) { return(id); } else { throw new Exception("This should not happen!"); } }
/// <summary> /// /// </summary> /// <param name="arg"></param> /// <param name="lastVertexId"></param> /// <param name="picker"></param> /// <returns></returns> internal override uint[] Search(PickingEventArgs arg, uint lastVertexId, ZeroIndexPicker picker) { OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 6, DrawMode.Lines, BufferUsage.StaticDraw); unsafe { var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly); array[0] = 0; array[1] = lastVertexId - 1; array[2] = lastVertexId - 1; array[3] = lastVertexId - 0; array[4] = lastVertexId - 0; array[5] = 0; buffer.UnmapBuffer(); } picker.Renderer.Render4InnerPicking(arg, buffer); uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y); buffer.Dispose(); if (id + 1 == lastVertexId) { return(new uint[] { 0, lastVertexId - 1, }); } else if (id == lastVertexId) { return(new uint[] { lastVertexId - 1, lastVertexId - 0, }); } else if (id == 0) { return(new uint[] { lastVertexId - 0, 0, }); } else { throw new Exception("This should not happen!"); } }
private IndexBuffer GetBufferInUInt(int length) { IndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, length, BufferUsage.StaticDraw); unsafe { IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly); var array = (uint *)pointer; for (int i = 0; i < model.indexes.Length; i++) { array[i] = model.indexes[i]; } buffer.UnmapBuffer(); } return(buffer); }
/// <summary> /// /// </summary> /// <param name="arg"></param> /// <param name="lastVertexId"></param> /// <param name="picker"></param> /// <returns></returns> internal override uint[] Search(PickingEventArgs arg, uint lastVertexId, DrawArraysPicker picker) { IndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, 8, BufferUsage.StaticDraw); unsafe { var array = (uint *)buffer.MapBuffer(MapBufferAccess.WriteOnly); array[0] = lastVertexId - 0; array[1] = lastVertexId - 2; array[2] = lastVertexId - 2; array[3] = lastVertexId - 3; array[4] = lastVertexId - 3; array[5] = lastVertexId - 1; array[6] = lastVertexId - 1; array[7] = lastVertexId - 0; buffer.UnmapBuffer(); } var cmd = new DrawElementsCmd(buffer, DrawMode.Lines); picker.Node.Render4InnerPicking(arg, ControlMode.ByFrame, cmd); uint id = ColorCodedPicking.ReadStageVertexId(arg.X, arg.Y); buffer.Dispose(); if (id + 2 == lastVertexId) { return(new uint[] { lastVertexId - 0, lastVertexId - 2, }); } else if (id + 3 == lastVertexId) { return(new uint[] { lastVertexId - 2, lastVertexId - 3 }); } else if (id + 1 == lastVertexId) { return(new uint[] { lastVertexId - 3, lastVertexId - 1, }); } else if (id + 0 == lastVertexId) { return(new uint[] { lastVertexId - 1, lastVertexId - 0, }); } else { throw new Exception("This should not happen!"); } }
/// <summary> /// /// </summary> /// <returns></returns> public IndexBuffer GetIndexBuffer() { if (this.indexBuffer == null) { int length = TetrahedronModel.index.Length; OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UByte, length, DrawMode.Triangles, BufferUsage.StaticDraw); unsafe { IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly); var array = (byte *)pointer; for (int i = 0; i < TetrahedronModel.index.Length; i++) { array[i] = TetrahedronModel.index[i]; } buffer.UnmapBuffer(); } this.indexBuffer = buffer; } return(this.indexBuffer); }
private IndexBuffer GetBufferInBytes(int length) { IndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UByte, length, BufferUsage.StaticDraw); unsafe { IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly); var array = (byte *)pointer; for (int i = 0; i < model.indexes.Length; i++) { if (model.indexes[i] == uint.MaxValue) { array[i] = byte.MaxValue; } else { array[i] = (byte)model.indexes[i]; } } buffer.UnmapBuffer(); } return(buffer); }
/// <summary> /// /// </summary> /// <returns></returns> public IndexBuffer GetIndexBuffer() { if (indexBuffer == null) { ushort[] faces = model.GetFaces(); int length = faces.Length; OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UShort, length, DrawMode.Triangles, BufferUsage.StaticDraw); unsafe { IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly); var array = (ushort *)pointer; for (int i = 0; i < faces.Length; i++) { array[i] = (ushort)(faces[i] - 1); } buffer.UnmapBuffer(); } this.indexBuffer = buffer; } return(indexBuffer); }
public IndexBuffer GetIndexBuffer() { if (this.indexBuffer == null) { Face[] faces = Teapot.faceData; int length = faces.Length * 3; OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UShort, length, DrawMode.Triangles, BufferUsage.StaticDraw); unsafe { IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly); var array = (ushort *)pointer; for (int i = 0; i < faces.Length; i++) { array[i * 3 + 0] = (ushort)(faces[i].vertexId1 - 1); array[i * 3 + 1] = (ushort)(faces[i].vertexId2 - 1); array[i * 3 + 2] = (ushort)(faces[i].vertexId3 - 1); } buffer.UnmapBuffer(); } this.indexBuffer = buffer; } return(this.indexBuffer); }
/// <summary> /// Creates a <see cref="ShaderStorageBuffer"/> object directly in server side(GPU) without initializing its value. /// </summary> /// <param name="elementType"></param> /// <param name="usage"></param> /// <param name="length"></param> /// <returns></returns> public static ShaderStorageBuffer Create(Type elementType, int length, BufferUsage usage) { return(GLBuffer.Create(IndependentBufferTarget.ShaderStorageBuffer, elementType, length, usage) as ShaderStorageBuffer); }
/// <summary> /// Creates a <see cref="TextureBuffer"/> object directly in server side(GPU) without initializing its value. /// </summary> /// <param name="elementType"></param> /// <param name="length"></param> /// <param name="usage"></param> /// <returns></returns> public static TextureBuffer Create(Type elementType, int length, BufferUsage usage) { return(GLBuffer.Create(IndependentBufferTarget.TextureBuffer, elementType, length, usage) as TextureBuffer); }
/// <summary> /// Creates a <see cref="PixelUnpackBuffer"/> object directly in server side(GPU) without initializing its value. /// </summary> /// <param name="elementType"></param> /// <param name="usage"></param> /// <param name="length"></param> /// <returns></returns> public static PixelUnpackBuffer Create(Type elementType, int length, BufferUsage usage) { return(GLBuffer.Create(IndependentBufferTarget.PixelUnpackBuffer, elementType, length, usage) as PixelUnpackBuffer); }
/// <summary> /// /// </summary> /// <returns></returns> public IndexBuffer GetIndexBuffer() { if (this.indexBuffer == null) { int length = model.indexes.Length; if (model.positions.Length < byte.MaxValue) { OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UByte, length, DrawMode.TriangleStrip, BufferUsage.StaticDraw); unsafe { IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly); var array = (byte *)pointer; for (int i = 0; i < model.indexes.Length; i++) { if (model.indexes[i] == uint.MaxValue) { array[i] = byte.MaxValue; } else { array[i] = (byte)model.indexes[i]; } } buffer.UnmapBuffer(); } this.indexBuffer = buffer; } else if (model.positions.Length < ushort.MaxValue) { OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UShort, length, DrawMode.TriangleStrip, BufferUsage.StaticDraw); unsafe { IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly); var array = (ushort *)pointer; for (int i = 0; i < model.indexes.Length; i++) { if (model.indexes[i] == uint.MaxValue) { array[i] = ushort.MaxValue; } else { array[i] = (ushort)model.indexes[i]; } } buffer.UnmapBuffer(); } this.indexBuffer = buffer; } else { OneIndexBuffer buffer = GLBuffer.Create(IndexBufferElementType.UInt, length, DrawMode.TriangleStrip, BufferUsage.StaticDraw); unsafe { IntPtr pointer = buffer.MapBuffer(MapBufferAccess.WriteOnly); var array = (uint *)pointer; for (int i = 0; i < model.indexes.Length; i++) { array[i] = model.indexes[i]; } buffer.UnmapBuffer(); } this.indexBuffer = buffer; } } return(indexBuffer); }
/// <summary> /// Creates a <see cref="AtomicCounterBuffer"/> object directly in server side(GPU) without initializing its value. /// </summary> /// <param name="elementType"></param> /// <param name="length"></param> /// <param name="usage"></param> /// <returns></returns> public static TransformFeedbackBuffer Create(Type elementType, int length, BufferUsage usage) { return(GLBuffer.Create(IndependentBufferTarget.TransformFeedbackBuffer, elementType, length, usage) as TransformFeedbackBuffer); }
/// <summary> /// Creates a <see cref="AtomicCounterBuffer"/> object directly in server side(GPU) without initializing its value. /// </summary> /// <param name="elementType"></param> /// <param name="length"></param> /// <param name="usage"></param> /// <returns></returns> public static AtomicCounterBuffer Create(Type elementType, int length, BufferUsage usage) { return(GLBuffer.Create(IndependentBufferTarget.AtomicCounterBuffer, elementType, length, usage) as AtomicCounterBuffer); }