font, texture and texture coordiante.
상속: IFontTexture, IDisposable
        private static FontTexture InitializeDefaultFontTexture()
        {
            Font        font        = new Font("Arial", 64.0f, FontStyle.Regular, GraphicsUnit.Pixel);// SystemFonts.DefaultFont;
            FontBitmap  fontBitmap  = font.GetFontBitmap(defaultCharSet);
            FontTexture fontTexture = fontBitmap.GetFontTexture();

            return(fontTexture);
        }
예제 #2
0
        /// <summary>
        /// Gets an instance of <see cref="FontTexture"/>.
        /// </summary>
        /// <param name="fontBitmap"></param>
        /// <param name="parameters"></param>
        /// <param name="mipmapFiltering"></param>
        /// <returns></returns>
        public static FontTexture GetFontTexture(this FontBitmap fontBitmap,
                                                 SamplerParameters parameters = null,
                                                 MipmapFilter mipmapFiltering = MipmapFilter.LinearMipmapLinear)
        {
            var texture = new Texture(fontBitmap.GlyphBitmap,
                                      parameters, mipmapFiltering);

            texture.Initialize();
            var result = new FontTexture();

            result.GlyphFont           = fontBitmap.GlyphFont;
            result.GlyphHeight         = fontBitmap.GlyphHeight;
            result.TextureSize         = fontBitmap.GlyphBitmap.Size;
            result.GlyphInfoDictionary = fontBitmap.GlyphInfoDictionary;
            result.TextureObj          = texture;
            return(result);
        }