private void vertexShaderAddField_Click(object sender, EventArgs e) { var dlg = new FormInsertVertexShaderField(this.currentFile); if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK) { ShaderField field = dlg.Result; this.lstVertexShaderField.Items.Add(field); this.currentFile.VertexShaderFieldList.Add(field); } }
private void vertexShaderAddField_Click(object sender, EventArgs e) { var dlg = new FormInsertVertexShaderField(this.currentFile); if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK) { ShaderField field = dlg.Result; this.lstVertexShaderField.Items.Add(field); this.currentFile.VertexShaderFieldList.Add(field); } }