예제 #1
0
 public override void Excute(SimpleC target)
 {
     if (target != null)
     {
         target.EatFood();
     }
 }
예제 #2
0
 public override void Excute(SimpleC target)
 {
     if (target != null)
     {
         target.Sleep();
     }
 }
예제 #3
0
        public override bool NeedTransition(SimpleC target)
        {
            if (target != null && target.IsHungery())
            {
                State dsts = GetOutputState("EatFood");
                if (dsts != null)
                {
                    FSM.TransferToState(dsts);
                }

                return(true);
            }
            return(false);
        }
예제 #4
0
        public override bool NeedTransition(SimpleC target)
        {
            if (target.IsFull() && FSM != null)
            {
                State dsts = GetOutputState("Sleep");
                if (dsts != null)
                {
                    FSM.TransferToState(dsts);
                }

                return(true);
            }

            return(false);
        }
예제 #5
0
 public override bool NeedTransition(SimpleC target)
 {
     return(false);
 }
예제 #6
0
 public override void Excute(SimpleC target)
 {
 }