public int GetArea(IUnitDef unitdef, Float3 currentpos) { int mapx = (int)(currentpos.x / 16); int mapy = (int)(currentpos.z / 16); UnitDefHelp unitdefhelp = new UnitDefHelp(aicallback); if (unitdefhelp.IsBoat(unitdef)) { return(boatareas[mapx, mapy]); } else if (unitdef.movedata.maxSlope > maxvehicleslope) // so infantry, approximately { return(infantryareas[mapx, mapy]); } else // vehicle, approximately { return(vehicleareas[mapx, mapy]); } }
public int GetArea(IUnitDef unitdef, Float3 currentpos) { int mapx = (int)(currentpos.x / 16); int mapy = (int)(currentpos.z / 16); UnitDefHelp unitdefhelp = new UnitDefHelp(aicallback); logfile.WriteLine("MovementMaps.GetArea unitdefhelp is null? " + (unitdefhelp == null).ToString() + " unitdef is null? " + (unitdef == null).ToString()); if (unitdefhelp.IsAirCraft(unitdef)) { return(1); // alwasy area 1, easy :-DDD } if (unitdefhelp.IsBoat(unitdef)) { return(boatareas[mapx, mapy]); } else if (unitdef.movedata.maxSlope > maxvehicleslope) // so infantry, approximately { return(infantryareas[mapx, mapy]); } else // vehicle, approximately { return(vehicleareas[mapx, mapy]); } }
public int GetArea(IUnitDef unitdef, Float3 currentpos) { int mapx = (int)( currentpos.x / 16 ); int mapy = (int)( currentpos.z / 16 ); UnitDefHelp unitdefhelp = new UnitDefHelp( aicallback ); logfile.WriteLine("MovementMaps.GetArea unitdefhelp is null? " + (unitdefhelp == null).ToString() + " unitdef is null? " + (unitdef == null).ToString()); if( unitdefhelp.IsAirCraft( unitdef ) ) { return 1; // alwasy area 1, easy :-DDD } if( unitdefhelp.IsBoat( unitdef ) ) { return boatareas[ mapx, mapy ]; } else if( unitdef.movedata.maxSlope > maxvehicleslope ) // so infantry, approximately { return infantryareas[ mapx, mapy ]; } else // vehicle, approximately { return vehicleareas[ mapx, mapy ]; } }