// starttaa esimerkki private void button1_Click(Object sender, EventArgs e) { Hide(); DisplayDevice dev = DisplayDevice.Default; int ind = comboBox1.SelectedIndex; string[] strs = ((string)(comboBox1.Items[ind])).Split('x'); Settings.Width = int.Parse(strs[0]); Settings.Height = int.Parse(strs[1]); Settings.Bpp = int.Parse(strs[2]); // fullscreen? if (checkBox1.Checked) Settings.FullScreen = true; else Settings.FullScreen = false; int version; GraphicsContextFlags flags; if (Settings.UseGL3 == false) { flags = GraphicsContextFlags.Default; version = 2; } else { flags = GraphicsContextFlags.ForwardCompatible; version = 3; } #if DEBUG flags |= GraphicsContextFlags.Debug; #endif using (BaseGame bgame = new BaseGame("Project XYZ", version, 0, flags)) { #if !DEBUG try #endif { GameClass game = new Game(); BaseGame.SetGame(game); bgame.Run(120.0); } #if !DEBUG catch (Exception ex) { Log.WriteLine(ex.ToString()); } #endif } GC.Collect(); GC.WaitForPendingFinalizers(); Show(); }
static void Main() { Log.Create("log.txt"); Settings.ReadXML("settings.xml"); Settings.ModelDir = "../../data/model/"; Settings.TextureDir = "../../data/texture/"; Settings.ShaderDir = "../../data/shader/"; Settings.ParticleDir = "../../data/particles/"; int version; GraphicsContextFlags flags; if (Settings.UseGL3 == false) { flags = GraphicsContextFlags.Default; version = 2; } else { flags = GraphicsContextFlags.ForwardCompatible; version = 3; } #if DEBUG flags |= GraphicsContextFlags.Debug; #endif using (BaseGame bgame = new BaseGame("Project XYZ", version, 0, flags)) { #if !DEBUG try #endif { GameClass game = new Tests(); BaseGame.SetGame(game); bgame.Run(120.0); } #if !DEBUG catch (Exception e) { Log.WriteLine("Main(): " + e.ToString()); } #endif } Log.WriteLine("Exiting.."); #if DEBUG //Console.ReadKey(); #endif }
static void Main() { Log.Create("log.txt"); Settings.ReadXML("settings.xml"); int version; GraphicsContextFlags flags; if (Settings.UseGL3 == false) { flags = GraphicsContextFlags.Default; version = 2; } else { flags = GraphicsContextFlags.ForwardCompatible; version = 3; } #if DEBUG flags |= GraphicsContextFlags.Debug; #endif using (BaseGame bgame = new BaseGame("Project XYZ", version, 0, flags)) { BaseGame.Instance.WindowBorder = OpenTK.WindowBorder.Fixed; #if !DEBUG try #endif { GameClass game = new Game(); BaseGame.SetGame(game); bgame.Run(120.0); } #if !DEBUG catch (Exception e) { Log.WriteLine("Main(): " + e.ToString()); } #endif } Log.WriteLine("Exiting.."); #if DEBUG //Console.ReadKey(); #endif }
static void Main() { Log.Create("log.txt"); Settings.ReadXML("settings.xml"); int version; GraphicsContextFlags flags; if (Settings.UseGL3 == false) { flags = GraphicsContextFlags.Default; version = 2; } else { flags = GraphicsContextFlags.ForwardCompatible; version = 3; } #if DEBUG flags |= GraphicsContextFlags.Debug; #endif using (BaseGame bgame = new BaseGame("Project XYZ", version, 0, flags)) { BaseGame.Instance.WindowBorder = OpenTK.WindowBorder.Fixed; #if !DEBUG try #endif { GameClass game = new GameMenu(); BaseGame.SetGame(game); bgame.Run(120.0); } #if !DEBUG catch (Exception e) { Log.WriteLine("Main(): " + e.ToString()); } #endif } Log.WriteLine("Exiting.."); #if DEBUG //Console.ReadKey(); #endif }
// starttaa esimerkki private void button1_Click(Object sender, EventArgs e) { Hide(); DisplayDevice dev = DisplayDevice.Default; int ind = comboBox1.SelectedIndex; string[] strs = ((string)(comboBox1.Items[ind])).Split('x'); Settings.Width = int.Parse(strs[0]); Settings.Height = int.Parse(strs[1]); Settings.Bpp = int.Parse(strs[2]); // fullscreen? if (checkBox1.Checked) { Settings.FullScreen = true; } else { Settings.FullScreen = false; } int version; GraphicsContextFlags flags; if (Settings.UseGL3 == false) { flags = GraphicsContextFlags.Default; version = 2; } else { flags = GraphicsContextFlags.ForwardCompatible; version = 3; } #if DEBUG flags |= GraphicsContextFlags.Debug; #endif using (BaseGame bgame = new BaseGame("Project XYZ", version, 0, flags)) { #if !DEBUG try #endif { GameClass game = new Game(); BaseGame.SetGame(game); bgame.Run(120.0); } #if !DEBUG catch (Exception ex) { Log.WriteLine(ex.ToString()); } #endif } GC.Collect(); GC.WaitForPendingFinalizers(); Show(); }