public override void OnRelease() { if (this.stBeginLoad != null) { this.stBeginLoad.Release(); this.stBeginLoad = null; } }
public CSDT_RECONN_LOADINGINFO() { this.stBeginLoad = (SCPKG_MULTGAME_BEGINLOAD)ProtocolObjectPool.Get(SCPKG_MULTGAME_BEGINLOAD.CLASS_ID); }
public override void OnUse() { this.stBeginLoad = (SCPKG_MULTGAME_BEGINLOAD)ProtocolObjectPool.Get(SCPKG_MULTGAME_BEGINLOAD.CLASS_ID); }