public override void OnRelease()
 {
     this.bGameResult = 0;
     if (this.stData != null)
     {
         this.stData.Release();
         this.stData = null;
     }
 }
 public override void OnRelease()
 {
     if (this.stBattleParam != null)
     {
         this.stBattleParam.Release();
         this.stBattleParam = null;
     }
     if (this.stCommonData != null)
     {
         this.stCommonData.Release();
         this.stCommonData = null;
     }
 }
예제 #3
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 public override void OnRelease()
 {
     if (this.stAcntInfo != null)
     {
         this.stAcntInfo.Release();
         this.stAcntInfo = null;
     }
     if (this.stCommonData != null)
     {
         this.stCommonData.Release();
         this.stCommonData = null;
     }
 }
 public COMDT_SINGLE_GAME_SETTLE()
 {
     this.stBattleParam = (COMDT_SINGLE_GAME_PARAM)ProtocolObjectPool.Get(COMDT_SINGLE_GAME_PARAM.CLASS_ID);
     this.stCommonData  = (COMDT_SETTLE_COMMON_DATA)ProtocolObjectPool.Get(COMDT_SETTLE_COMMON_DATA.CLASS_ID);
 }
 public CSDT_MULTIGAMEOVER_INFO()
 {
     this.stBattleParam = (COMDT_MULTI_GAME_PARAM)ProtocolObjectPool.Get(COMDT_MULTI_GAME_PARAM.CLASS_ID);
     this.stCommonData  = (COMDT_SETTLE_COMMON_DATA)ProtocolObjectPool.Get(COMDT_SETTLE_COMMON_DATA.CLASS_ID);
 }
 public override void OnUse()
 {
     this.stBattleParam = (COMDT_MULTI_GAME_PARAM)ProtocolObjectPool.Get(COMDT_MULTI_GAME_PARAM.CLASS_ID);
     this.stCommonData  = (COMDT_SETTLE_COMMON_DATA)ProtocolObjectPool.Get(COMDT_SETTLE_COMMON_DATA.CLASS_ID);
 }
예제 #7
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 public COMDT_MULTI_GAME_SETTLE_NORMAL()
 {
     this.stAcntInfo   = (COMDT_ACNT_SETTLE_RANK_INFO)ProtocolObjectPool.Get(COMDT_ACNT_SETTLE_RANK_INFO.CLASS_ID);
     this.stCommonData = (COMDT_SETTLE_COMMON_DATA)ProtocolObjectPool.Get(COMDT_SETTLE_COMMON_DATA.CLASS_ID);
 }
예제 #8
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 public override void OnUse()
 {
     this.stAcntInfo   = (COMDT_ACNT_SETTLE_RANK_INFO)ProtocolObjectPool.Get(COMDT_ACNT_SETTLE_RANK_INFO.CLASS_ID);
     this.stCommonData = (COMDT_SETTLE_COMMON_DATA)ProtocolObjectPool.Get(COMDT_SETTLE_COMMON_DATA.CLASS_ID);
 }
 public COMDT_SINGLE_COMBAT_ROBOT_DATA()
 {
     this.stData = (COMDT_SETTLE_COMMON_DATA)ProtocolObjectPool.Get(COMDT_SETTLE_COMMON_DATA.CLASS_ID);
 }
 public override void OnUse()
 {
     this.stData = (COMDT_SETTLE_COMMON_DATA)ProtocolObjectPool.Get(COMDT_SETTLE_COMMON_DATA.CLASS_ID);
 }