public override void OnRelease() { this.dwEnemyTeamForce = 0; this.bType = 0; if (this.stDetail != null) { this.stDetail.Release(); this.stDetail = null; } }
public override void OnUse() { this.stDetail = (COMDT_BURNING_ENEMY_TEAM_DETAIL)ProtocolObjectPool.Get(COMDT_BURNING_ENEMY_TEAM_DETAIL.CLASS_ID); }
public COMDT_BURNING_ENEMY_TEAM_INFO() { this.stDetail = (COMDT_BURNING_ENEMY_TEAM_DETAIL)ProtocolObjectPool.Get(COMDT_BURNING_ENEMY_TEAM_DETAIL.CLASS_ID); }