public void ReduceDamage(Warrior w) { w.Damage = w.Damage - 40; }
public void ReduceDamage(Warrior w) { }
public void CriticalHit(Warrior w) { w.Health = w.Health - (uint)Damage * 3; }
public void Attack(Warrior w) { w.Health = w.Health - (uint)Damage; }
public void HealMp(Warrior w) { }
public void HealHp(Warrior w) { }