예제 #1
0
        public override void OnCreated(ILoading loading)
        {
            base.OnCreated(loading);

            if (_isReleased)
            {
                if (GetPath() != PATH_NOT_FOUND)
                {
                    _container = new GameObject(REX_OBJECT_NAME);

                    _newRoads = _container.AddComponent<NetCollection>();
                    _newRoads.name = NEWROADS_NETCOLLECTION;

                    _initializer = _container.AddComponent<Initializer>();
                    _initializer.InstallationCompleted += InitializationCompleted;
                }

                _isReleased = false;
            }
        }
예제 #2
0
        private void InitializationCompleted()
        {
            Loading.QueueAction(() =>
            {
                if (_initializer != null)
                {
                    Object.Destroy(_initializer);
                    _initializer = null;
                }

                if (_container != null)
                {
                    _localizationInstaller = _container.AddComponent<LocalizationInstaller>();
                    _localizationInstaller.InstallationCompleted += LocInstallationCompleted;

                    _assetsInstaller = _container.AddComponent<AssetsInstaller>();
                    _assetsInstaller.InstallationCompleted += AssetsInstallationCompleted;

                    _roadsInstaller = _container.AddComponent<RoadsInstaller>();
                    _roadsInstaller.NewRoads = _newRoads;
                    _roadsInstaller.InstallationCompleted += RoadsInstallationCompleted;
                }
            });
        }
예제 #3
0
        public override void OnReleased()
        {
            base.OnReleased();

            if (_isReleased)
            {
                return;
            }

            if (_initializer != null)
            {
                Object.Destroy(_initializer);
                _initializer = null;
            }

            if (_localizationInstaller != null)
            {
                Object.Destroy(_localizationInstaller);
                _localizationInstaller = null;
            }

            if (_assetsInstaller != null)
            {
                Object.Destroy(_assetsInstaller);
                _assetsInstaller = null;
            }

            if (_roadsInstaller != null)
            {
                Object.Destroy(_roadsInstaller);
                _roadsInstaller = null;
            }

            if (_menusInstaller != null)
            {
                Object.Destroy(_menusInstaller);
                _menusInstaller = null;
            }

            if (_newRoads != null)
            {
                Object.Destroy(_newRoads);
                _newRoads = null;
            }

            if (_container != null)
            {
                Object.Destroy(_container);
                _container = null;
            }

            _isReleased = true;
        }