void ExecuteLine(string codeStr) { // at this point we either have a line to be immediately compiled and evaluated, // or a function definition. CHash type = CHash.Expression; string className = null, assemblyName = null, funName = null; Match funMatch = funDef.Match(codeStr); if (funMatch.Success) { type = CHash.Function; } if (type == CHash.Function) { funName = funMatch.Groups[1].ToString(); macro.RemoveMacro(funName); className = "Csi" + nextAssembly++; assemblyName = className + ".dll"; codeStr = codeStr.Insert(funMatch.Groups[1].Index, "_"); } codeStr = macro.ProcessLine(codeStr); if (codeStr == "") // may have been a prepro statement! { return; } bool wasAssignment; codeStr = MassageInput(codeStr, out wasAssignment); if (wasAssignment) { type = CHash.Assignment; } CompilerResults cr = CompileLine(codeStr.TrimStart(), type, assemblyName, className); if (cr != null) { Assembly ass = cr.CompiledAssembly; if (type != CHash.Function) { CodeChunk.Instantiate(ass, this); } else { CsiFunctionContext.Instantiate(ass, varTable, className, funName); string prefix = mustDeclare ? "" : "$"; macro.AddMacro(funName, prefix + className + "._" + funName, null); AddReference(Path.GetFullPath(assemblyName)); } } }