public LittleHelperStateMachine(LittleHelper littleHelper) { game = littleHelper.game; this.littleHelper = littleHelper; spriteFactory = new LittleHelperSpriteFactory(littleHelper); }
public LittleHelperSpriteFactory(LittleHelper littleHelper) { game = littleHelper.game; game.spriteSheets.TryGetValue("DungeonEnemies", out helperTexture); this.littleHelper = littleHelper; }