public void CanPlayBuffers() { using (var dsound = CreateDirectSound8()) { dsound.SetCooperativeLevel(DSUtils.GetDesktopWindow(), DSCooperativeLevelType.Normal); WaveFormat waveFormat = new WaveFormat(44100, 16, 2); using (var primaryBuffer = new DirectSoundPrimaryBuffer(dsound)) using (var secondaryBuffer = new DirectSoundSecondaryBuffer(dsound, waveFormat, (int)waveFormat.MillisecondsToBytes(10000))) { primaryBuffer.Play(DSBPlayFlags.Looping); var caps = secondaryBuffer.BufferCaps; var data = GenerateData(caps.BufferBytes / 2, waveFormat); if (secondaryBuffer.Write(data, 0, data.Length)) { secondaryBuffer.Play(DSBPlayFlags.Looping); } else { Assert.Fail("Could not write data."); } Thread.Sleep(1); } } }
private void InitializeInternal() { //Use Desktophandle as default handle IntPtr handle = DSUtils.GetDesktopWindow(); IntPtr pdsound; DirectSoundException.Try(NativeMethods.DirectSoundCreate8(ref _device, out pdsound, IntPtr.Zero), "DSInterop", "DirectSoundCreate8"); _directSound = new DirectSound8(pdsound); _directSound.SetCooperativeLevel(handle, DSCooperativeLevelType.Normal); //use normal as default if (!_directSound.SupportsFormat(_source.WaveFormat)) { if (_source.WaveFormat.WaveFormatTag == AudioEncoding.IeeeFloat) //directsound does not support ieeefloat _source = _source.ToSampleSource().ToWaveSource(16); WaveFormat format16Bit = (WaveFormat) _source.WaveFormat.Clone(); format16Bit.BitsPerSample = 16; WaveFormat format8Bit = (WaveFormat)_source.WaveFormat.Clone(); format8Bit.BitsPerSample = 8; if (_directSound.SupportsFormat(format16Bit)) _source = _source.ToSampleSource().ToWaveSource(16); else if (_directSound.SupportsFormat(format8Bit)) _source = _source.ToSampleSource().ToWaveSource(8); else { throw new NotSupportedException( "WaveFormat of the source is not supported."); } if (!_directSound.SupportsFormat(_source.WaveFormat)) { throw new NotSupportedException( "WaveFormat of the source is not supported."); } } WaveFormat waveFormat = _source.WaveFormat; var bufferSize = (int) waveFormat.MillisecondsToBytes(_latency); _primaryBuffer = new DirectSoundPrimaryBuffer(_directSound); _secondaryBuffer = new DirectSoundSecondaryBuffer(_directSound, waveFormat, bufferSize * 2); }
private void CleanupResources() { if (_directSoundNotify != null) { _directSoundNotify.Dispose(); _directSoundNotify = null; } if (_secondaryBuffer != null) { _secondaryBuffer.Stop(); _secondaryBuffer.Dispose(); _secondaryBuffer = null; } if (_primaryBuffer != null) { _primaryBuffer.Stop(); _primaryBuffer.Dispose(); _primaryBuffer = null; } if (_directSound != null) { _directSound.Dispose(); _directSound = null; } _isInitialized = false; }