/* * This fleshes out a full player based on the choices currently made, * and so is called whenever things like race or class are chosen. */ public void generate(Player_Sex s, Player_Race r, Player_Class c) { if (s == null) { s = Misc.sex_info[psex]; } if (c == null) { c = Class; } if (r == null) { r = Race; } Sex = s; Class = c; Race = r; // Level 1 max_lev = lev = 1; // Experience factor expfact = (byte)(Race.r_exp + Class.c_exp); // Hitdice hitdie = (byte)(Race.r_mhp + Class.c_mhp); // Initial hitpoints mhp = hitdie; // Pre-calculate level 1 hitdice player_hp[0] = hitdie; // Roll for age/height/weight get_ahw(); //HACK - get_history relies on a pointer, so we have to pack and unpack SC... if (Race.history != null) { history = Race.history.get_history(out sc); } else { history = ""; } sc_birth = sc; }
/* * This fleshes out a full player based on the choices currently made, * and so is called whenever things like race or class are chosen. */ public void generate(Player_Sex s, Player_Race r, Player_Class c) { if (s == null) s = Misc.sex_info[psex]; if (c == null) c = Class; if (r == null) r = Race; Sex = s; Class = c; Race = r; // Level 1 max_lev = lev = 1; // Experience factor expfact = (byte)(Race.r_exp + Class.c_exp); // Hitdice hitdie = (byte)(Race.r_mhp + Class.c_mhp); // Initial hitpoints mhp = hitdie; // Pre-calculate level 1 hitdice player_hp[0] = hitdie; // Roll for age/height/weight get_ahw(); //HACK - get_history relies on a pointer, so we have to pack and unpack SC... if(Race.history != null) { history = Race.history.get_history(out sc); } else { history = ""; } sc_birth = sc; }