/// <summary> /// Handles Collision events invoked from Entitiy types /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void Collided(object sender, EntityCollideEventArgs e) { if (e.Victim is Player) { Player player = (Player)e.Victim; if (e.Attacker is Bullet) { if (!player.Invincible) { this.updateQueue.Enqueue(new RespawnEventArgs(player, new Vector2(600, 600))); this.RewardEvent(player); } LogConsole.Log("Player has been hit"); return; } throw new NotImplementedException("EntitiyManager: Collided(): Non-Bullet Attacker"); } throw new NotImplementedException("EntityManager: Collided(): Non-Player Victim"); }
public void InvokeCollide(object sender, EntityCollideEventArgs e) { this.Collided.Invoke(sender, e); }