private void NextButton_Click(object sender, EventArgs e) { FinalForm finalForm = new FinalForm(); finalForm.previousForm = this; finalForm.Show(); this.Hide(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); splash = new splashform(); genform = new GenerateNameForm(); ability = new AbilityGeneratorForm(); race = new RaceAndClassForm(); final = new FinalForm(); Application.Run(new splashform()); }
private void NextButton_Click(object sender, EventArgs e) { // race prop. will be assigned when next button clicked Program.character.Race = _selectedRace; FinalForm finalForm = new FinalForm(); finalForm.previousForm = this; finalForm.Show(); this.Hide(); }
private void NextButton_Click(object sender, EventArgs e) { Character character = Program.character; character.Race = this._selectedRace; FinalForm finalForm = new FinalForm(); finalForm.previousForm = this; finalForm.Show(); this.Hide(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); // INSTANTIATING THE FORM OBJECTS splashform = new SplashForm(); abilitygeneratorform = new AbilityGeneratorForm(); aboutbox = new AboutBox(); finalform = new FinalForm(); generatenameform = new GenerateNameForm(); raceandclassform = new RaceAndClassForm(); // DECLARING WHICH FORM WILL APPEAR FIRST Application.Run(splashform); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); // this will instaniate the form object splashform = new SplashForm(); abilitygeneratorform = new AbilityGeneratorForm(); aboutbox = new AboutBox(); finalform = new FinalForm(); generatenameform = new GenerateNameForm(); raceandclassform = new RaceAndClassForm(); // this will help to declare the splash form first Application.Run(splashform); }