void OnDrag(DragGesture gesture) { if (!HomeBuildingManager.GetInstance().Contains(gesture.Selection)) { return; } //相机停止移动 FingerCamera.GetInstance().couldDrag = false; // first finger FingerGestures.Finger finger = gesture.Fingers[0]; if (gesture.Phase == ContinuousGesturePhase.Started) { dragFingerIndex = finger.Index; } else if (finger.Index == dragFingerIndex) // gesture in progress, make sure that this event comes from the finger that is dragging our dragObject { if (gesture.Phase == ContinuousGesturePhase.Updated) { //transform.position = ScreenPointToWorldPlane(gesture.Position); gesture.Selection.transform.position = ScreenPointToWorldPlane(gesture.Position); } else { dragFingerIndex = -1; FingerCamera.GetInstance().couldDrag = true; var gridPos = HomeGridManager.GetInstance().WorldPosToGridPos(gesture.Selection.transform.position); var cellCenter = HomeGridManager.GetInstance().GridPosToCellCenterInWorld(gridPos); //transform.position = cellCenter; gesture.Selection.transform.position = cellCenter; SoundManager.GetInstance().PlaySound("sound/build_pickup_05"); } } }
void InitHomeBuilding() { if (homeBuildingRoot == null) { homeBuildingRoot = GameObject.Find("home_root/homebuilding_root").transform; } var getter = ResHelper.LoadGameObject("prefabs/homebuilding/homebuilding"); var go = getter.Get(); go.transform.SetParent(homeBuildingRoot); go.transform.position = new Vector3(0, 0, 0); HomeBuildingManager.GetInstance().Add(go); //Debug.Log(HomeBuildingManager.GetInstance().Count()); UFrame.CameraController.FingerCamera.GetInstance().PointAtScreenCenter(new Vector3(0, 0, 0)); }