IsJumpKeyPressed() 공개 추상적인 메소드

public abstract IsJumpKeyPressed ( ) : bool
리턴 bool
예제 #1
0
        //Returns 'true' if the player presses the jump key;
        protected virtual bool IsJumpKeyPressed()
        {
            //If no character input script is attached to this object, return;
            if (characterInput == null)
            {
                return(false);
            }

            return(characterInput.IsJumpKeyPressed());
        }
예제 #2
0
        void FixedUpdate()
        {
            //Run initial mover ground check;
            mover.CheckForGround();

            //If character was not grounded int the last frame and is now grounded, call 'OnGroundContactRegained' function;
            if (isGrounded == false && mover.IsGrounded() == true)
            {
                OnGroundContactRegained(lastVelocity);
            }

            //Check whether the character is grounded and store result;
            isGrounded = mover.IsGrounded();

            Vector3 _velocity = Vector3.zero;

            //Add player movement to velocity;
            _velocity += CalculateMovementDirection() * movementSpeed;

            //Handle gravity;
            if (!isGrounded)
            {
                currentVerticalSpeed -= gravity * Time.deltaTime;
            }
            else
            {
                if (currentVerticalSpeed <= 0f)
                {
                    currentVerticalSpeed = 0f;
                }
            }

            //Handle jumping;
            if ((characterInput != null) && isGrounded && characterInput.IsJumpKeyPressed())
            {
                OnJumpStart();
                currentVerticalSpeed = jumpSpeed;
                isGrounded           = false;
            }

            //Add vertical velocity;
            _velocity += tr.up * currentVerticalSpeed;

            //Save current velocity for next frame;
            lastVelocity = _velocity;

            mover.SetExtendSensorRange(isGrounded);
            mover.SetVelocity(_velocity);
        }