public static byte[] PrivateMessageCheck(WorldMgr.character c) { DB ms = new DB("SELECT * FROM message WHERE receiver='" + c.Information.Name + "'"); PacketWriter Writer = new PacketWriter(); int count = ms.Count(); Writer.Create(OperationCode.SERVER_PM_MESSAGE); Writer.Byte(1);//Static Writer.Byte(Convert.ToByte(count));//Total count using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { string pmfrom = reader.GetString(1); string pmto = reader.GetString(2); string pmmessage = reader.GetString(3); byte pmstatus = reader.GetByte(4); DateTime pmdate = Convert.ToDateTime(reader.GetDateTime(5)); Writer.Text(pmfrom); // Message From Writer.DWord(0x8A070000); // date Writer.DWord(0xC7058401); // date Writer.Byte(pmstatus); // Status (0 = Unread) (1 = Read) } ms.Close(); } return Writer.GetBytes(); }
public void MakeAlias() { try { /////////////////////////////////////////////////////////////////////////////////////////////////// PacketReader Reader = new PacketReader(PacketInformation.buffer); int id = Reader.Int32(); byte type = Reader.Byte(); short nLenght = Reader.Int16(); string name = Reader.String(nLenght); /////////////////////////////////////////////////////////////////////////////////////////////////// Console.WriteLine(name); DB ms = new DB("SELECT * FROM character_jobs WHERE job_alias='" + name + "'"); int checkjob = ms.Count(); /////////////////////////////////////////////////////////////////////////////////////////////////// client.Send(Packet.MakeAlias(name, type)); if (checkjob == 0) { client.Send(Packet.MakeAlias(name, type)); DB.query("UPDATE character_jobs SET job_alias='" + name + "' WHERE character_name='" + Character.Information.Name + "'"); } else if (checkjob >= 0) { client.Send(Packet.MakeAliasError(name, type)); } } catch (Exception ex) { Log.Exception(ex); } }
public void JoinMerc() { try { DB ms = new DB("SELECT * FROM character_jobs WHERE character_name='" + Character.Information.Name + "'"); int checkjob = ms.Count(); if (checkjob == 0) { ///////////////////////////////////////////////////////////////////////////////////// PacketReader Reader = new PacketReader(PacketInformation.buffer); int id = Reader.Int32(); byte type = Reader.Byte(); ///////////////////////////////////////////////////////////////////////////////////// client.Send(Packet.InfoUpdate(1, Character.Information.CharacterID, 0)); client.Send(Packet.JoinMerchant(id, type)); ///////////////////////////////////////////////////////////////////////////////////// DB.query("INSERT INTO character_jobs (character_name, job_type) VALUES ('" + Character.Information.Name + "','2')"); ms.Close(); } else { // Not needed cant join job because excist } } catch (Exception ex) { Log.Exception(ex); } }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Private Message Open /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public void PrivateMessageOpen() { try { PacketReader Reader = new PacketReader(PacketInformation.buffer); ///////////////////////////////////////////////////////////////////////////////////// byte type = Reader.Byte(); short typeget = (short)type; Reader.Close(); DB ms = new DB("SELECT * FROM message WHERE receiver='" + Character.Information.Name + "' AND idinfo ='" + typeget + "'"); using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { string messageinfo = reader.GetString(3); client.Send(Packet.PrivateMessageOpen(type, messageinfo)); DB.query("UPDATE message SET status='1' WHERE receiver='" + Character.Information.Name + "' AND idinfo ='" + type + "'"); } } ms.Close(); } catch (Exception ex) { Log.Exception(ex); } }
public void LoadGuildMemberIds(int guildid, ref List<int> MemberIDs) { try { //Make sure we start with a clean list if (MemberIDs != null) //If not null clear the list MemberIDs.Clear(); //Create new query to get guild member information DB ms = new DB("SELECT * FROM guild_members WHERE guild_id='" + guildid + "'"); //Create sql data reader to read database content using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { //While the reader is reading while (reader.Read()) { //Add member id to the list MemberIDs.Add(reader.GetInt32(2)); } } } //Catch any bad exception error catch (Exception ex) { //Write information to debug log } }
public static void LoadBlues(WorldMgr.character c) { try { DB ms = new DB("SELECT * FROM char_items WHERE owner='"+ c.Information.CharacterID +"'"); using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { int a = 10; int b = 11; int id = reader.GetInt32(0); ObjData.itemblue it = new ObjData.itemblue(); it.blue = new ArrayList(); it.blueamount = new ArrayList(); it.totalblue = reader.GetInt32(9); for (int i = 0; i <= it.totalblue; i++) { it.blue.Add(reader.GetString(a)); it.blueamount.Add(reader.GetInt32(b)); a += 2; b += 2; } ObjData.Manager.ItemBlue[id] = it; } } } catch (Exception ex) { Console.WriteLine("Blue error: {0}",ex); } }
public static ushort LoginUser(string aID, ref string aPass, ref WorldMgr.player aPlayer, bool localConnect) { if (Helpers.Manager.clients.Count >= Helpers.Manager.maxSlots) { return 0; // crowded } DB ms = new DB("SELECT * FROM users WHERE id = '" + aID + "'"); if (ms.Count() == 0) { ms.Close(); return 1; } ms = new DB("SELECT * FROM users WHERE id = '" + aID + "' AND password='******'"); if (ms.Count() == 0) { ms.Close(); return 5; } using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { if (reader.GetString(1).ToLower() == aID.ToLower()) // id { if (reader.GetByte(3) == 1) // online { ms.Close(); return 2; // already online } if (reader.GetInt32(5) == 1) // banned { aPass = reader.GetString(4); ms.Close(); return 3; // banned } if (aPlayer == null && localConnect) DB.query("UPDATE users SET online=1 WHERE userid='" + reader.GetInt32(0) + "'"); aPlayer = new WorldMgr.player(); aPlayer.AccountName = aID; aPlayer.Password = aPass; // Nukei: ?? whats the reason for saving password in memory ? aPlayer.ID = reader.GetInt32(0); aPlayer.pGold = reader.GetInt64(7); aPlayer.Silk = reader.GetInt32(6); aPlayer.SilkPrem = reader.GetInt32(9); aPlayer.wSlots = reader.GetByte(11); ms.Close(); return 4; } } } ms.Close(); return 6; // Bilinmeyen geri dönüş:Özel bir durum oluşmadı. (Mecburi Gönderim) }
///////////////////////////////////////////////////////////////////////////////////// // Honor rank ///////////////////////////////////////////////////////////////////////////////////// public void HonorRank() { ///////////////////////////////////////////////////////////////////////////////////// DB readsql = new DB("SELECT TOP 50 * FROM rank_honor"); int count = readsql.Count(); ///////////////////////////////////////////////////////////////////////////////////// if (count > 0) { client.Send(Packet.HonorRank(Character)); } }
public static byte[] OpenWarehouse2(byte storageslots, WorldMgr.player c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_OPEN_WAREPROB); Writer.Byte(storageslots); DB ms = new DB("SELECT * FROM char_items WHERE storageacc='" + c.ID + "' AND storagetype='1'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9),reader.GetInt32(30)); } ms.Close(); return Writer.GetBytes(); }
/////////////////////////////////////////////////////////////////////////// // Grab pet information packet /////////////////////////////////////////////////////////////////////////// public static byte[] Pet_Information_grab(CLGameServer.WorldMgr.pet_obj o, byte slot) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_PET_INFORMATION); try { ////////////////////////////////////////////////////////////////////////////////////// // Grabpet structure ////////////////////////////////////////////////////////////////////////////////////// Writer.DWord(o.UniqueID); //Unique ID Writer.DWord(o.Model); //Pet Model Writer.DWord(0x00006D); //Settings Writer.DWord(0x00006D); //Settings Writer.DWord(0x000047); //Settings 0x47 grab pet active 0 disabled if (o.Petname != "No name") //############### Writer.Text(o.Petname); // Name region else // Writer.Word(0); //############### Writer.Byte(o.Slots); //Slots count inventory pet ////////////////////////////////////////////////////////////////////////////////////// // Grabpet item inventory ////////////////////////////////////////////////////////////////////////////////////// DB ms = new DB("SELECT * FROM char_items WHERE owner='" + o.OwnerID + "' AND pet_storage_id='" + o.UniqueID + "'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9), reader.GetInt32(30)); } ms.Close(); ////////////////////////////////////////////////////////////////////////////////////// // Other ////////////////////////////////////////////////////////////////////////////////////// Writer.DWord(o.OwnerID); //Character ID Writer.Byte(slot); //Slot location of the pet ////////////////////////////////////////////////////////////////////////////////////// } catch (Exception ex) { Log.Exception(ex); } return Writer.GetBytes(); }
public static byte[] HonorRank(WorldMgr.character c) { DB ms = new DB("SELECT * FROM rank_honor"); PacketWriter Writer = new PacketWriter(); int countinfo = ms.Count(); Writer.Create(OperationCode.SERVER_HONOR_RANK); Writer.Byte(1); int i = 0; Writer.Byte(Convert.ToByte(countinfo)); using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { byte rankicon = reader.GetByte(1); string rankname = reader.GetString(2); byte ranklevel = reader.GetByte(3); byte ranklevelc = reader.GetByte(4); int graduatesc = reader.GetInt32(5); int rankposc = reader.GetInt32(6); Writer.DWord(i + 1); Writer.Byte(rankicon); Writer.Text(rankname); Writer.Byte(ranklevel); Writer.Byte(ranklevelc); Writer.DWord(graduatesc); //If player has no guild, we write a 0 word value if (c.Network.Guild.Name == null) { Writer.Word(0); } //If player has a guild we write the guild name. else { Writer.Text(c.Network.Guild.Name); } i++; } ms.Close(); } return Writer.GetBytes(); }
public static byte[] GuildStorageData(WorldMgr.character c) { DB getstorage = new DB("SELECT * FROM char_items WHERE guild_storage_id='" + c.Network.Guild.Guildid + "' AND storagetype='3'"); int itemcount = getstorage.Count(); PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_GUILD_STORAGE3); Writer.Byte(c.Network.Guild.StorageSlots); Writer.Byte(itemcount); if (itemcount != 0) { using (System.Data.SqlClient.SqlDataReader reader = getstorage.Read()) { while (reader.Read()) { Item.AddItemPacket(Writer, reader.GetByte(5), reader.GetInt32(2), reader.GetByte(4), reader.GetInt16(6), reader.GetInt32(7), reader.GetInt32(0), reader.GetInt32(9), reader.GetInt32(30)); } } } getstorage.Close(); return Writer.GetBytes(); }
public static void PrivateItemPacket(PacketWriter Writer, int id, byte max, byte avatar, bool mspawn) { try { List<byte> slots = new List<byte>(); DB ms = new DB("SELECT * FROM char_items WHERE owner='" + id + "' AND slot >= '0' AND slot <= '" + max + "' AND inavatar='" + avatar + "' AND storagetype='0' AND quantity='1'"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { int count = ms.Count(); Writer.Byte(count); while (reader.Read()) { byte slot = reader.GetByte(5); byte plusvalue = reader.GetByte(4); int itemid = reader.GetInt32(2); if (itemid != 0) { if (!slots.Exists(delegate (byte bk) { return bk == slot; })) { slots.Add(slot); } Writer.DWord(itemid); Writer.Byte(plusvalue); } } } ms.Close(); } catch (Exception ex) { Log.Exception(ex); } }
public static byte[] RankListsActivityHunter() { DB ms = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='3'"); PacketWriter Writer = new PacketWriter(); int countinfo = ms.Count(); int i = 0; Writer.Create(OperationCode.SERVER_RANK_LISTS); Writer.Byte(1); Writer.Byte(1); Writer.Byte(0); Writer.Byte(Convert.ToByte(countinfo)); using (SqlDataReader reader = ms.Read()) { for (i = 0; i < countinfo; ) { while (reader.Read()) { byte rank = reader.GetByte(2); string name = reader.GetString(3); byte level = reader.GetByte(4); int exp = reader.GetInt32(5); byte title = reader.GetByte(6); Writer.Byte(rank); Writer.Text(name); Writer.Byte(level); Writer.DWord(exp); Writer.Byte(title); i++; } } ms.Close(); } return Writer.GetBytes(); }
public static void LoadBluesid(int idinfo) { try { DB ms = new DB("SELECT * FROM char_items WHERE id='"+ idinfo +"'"); using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { int a = 10; int b = 11; int id = idinfo; ObjData.itemblue it = new ObjData.itemblue(); it.blue = new ArrayList(); it.blueamount = new ArrayList(); it.totalblue = reader.GetInt32(9); for (int d = 0; d < it.totalblue; d++) { it.blue.Add(reader.GetString(a)); it.blueamount.Add(reader.GetInt32(b)); a += 2; b += 2; } ObjData.Manager.ItemBlue[id] = it; } } } catch (Exception ex) { Console.WriteLine("Blue error: {0}", ex); } }
//////////////////////////////////////////////////////////////////////////////////////////////////////////// // Character listening packet //////////////////////////////////////////////////////////////////////////////////////////////////////////// public static byte[] CharacterListing(string name) { DB ms = new DB("SELECT TOP 4 * FROM character WHERE account='" + name + "'"); PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_CHARACTERSCREEN); // Select opcode Writer.Byte(2); // Static byte 2 Writer.Byte(1); // Static byte 1 Writer.Byte(ms.Count()); // Byte WorldMgr.character count using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { Writer.DWord(reader.GetInt32(3)); // DWord Skin Model Writer.Text(reader.GetString(2)); // String Name Writer.Byte(reader.GetByte(4)); // Byte Skin Volume Writer.Byte(reader.GetByte(5)); // Byte Level Writer.LWord(reader.GetInt64(12)); // Long Experience Writer.Word(reader.GetInt16(6)); // Word STR Writer.Word(reader.GetInt16(7)); // Word INT Writer.Word(reader.GetInt16(8)); // Attribute points Writer.DWord(reader.GetInt32(9)); // HP Writer.DWord(reader.GetInt32(10)); // MP TimeSpan ts = Convert.ToDateTime(reader.GetDateTime(43)) - DateTime.Now; double time = ts.TotalMinutes; if (Math.Round(time) > 0) { Writer.Byte(1); Writer.DWord(Math.Round(time)); } else { Writer.Byte(0); } if (Math.Round(time) < 0 && DateTime.Now != reader.GetDateTime(43)) { DB.query("UPDATE character SET deleted='1' Where id='" + reader.GetInt32(0) + "'"); } Writer.Word(0); Writer.Byte(0); Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 8, 0,false); Function.Items.PrivateItemPacket(Writer, reader.GetInt32(0), 5, 1,false); } //Jobtype information byte jobinfo = Convert.ToByte(DB.GetData("SELECT * FROM users WHERE id='"+ name +"'", "jobtype")); Writer.Byte(jobinfo); } ms.Close(); return Writer.GetBytes(); }
void HandleAttackPet(byte slot, int ItemID) { try { //Check if player level is high enough to spawn. if (!CheckItemLevel(Character.Information.Level, ItemID)) { client.Send(Packet.MoveItemError(0x6C, 0x18)); } //If ok we continue to spawn the attack pet. else { //Our sql query DB ms = new DB("SELECT * FROM pets WHERE pet_itemid='" + ItemID + "' AND playerid='" + Character.Information.CharacterID + "'"); //Create new pet object. WorldMgr.pet_obj o = new WorldMgr.pet_obj(); //Open our data reader using (SqlDataReader reader = ms.Read()) { //Start reading data from the query above. while (reader.Read()) { Character.Attackpet.Uniqueid = reader.GetInt32(11); Character.Attackpet.Spawned = true; o.UniqueID = Character.Attackpet.Uniqueid; o.Model = ObjData.objectdata.GetItem(ObjData.Manager.ItemBase[ItemID].ObjectName); o.Level = reader.GetByte(13); o.exp = reader.GetInt64(14); o.x = Character.Position.x + Rnd.Next(1, 3); o.z = Character.Position.z; o.y = Character.Position.y + Rnd.Next(1, 3); o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; o.OwnerID = Character.Information.CharacterID; o.OwnerName = Character.Information.Name; o.Walking = Character.Position.Walking; o.Petname = reader.GetString(3); o.Named = 3; o.Run = Character.Speed.RunSpeed; o.Walk = Character.Speed.WalkSpeed; o.Zerk = Character.Speed.BerserkSpeed; } ms.Close(); } //We set our pet active bool, so user cannot spawn multiple. Character.Attackpet.Active = true; o.Information = true; //Set all details above to definitions Character.Attackpet.Details = o; //Global spawn the pet Helpers.Manager.HelperObject.Add(o); //Spawn ourselfs o.SpawnMe(); //Send then packet required (Pet information block). client.Send(Packet.AttackPetStats(o, slot)); client.Send(Packet.AttackPetHGP(o)); //Update pet status to active (For relog purposes). DB.query("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'"); } } catch (Exception ex) { Log.Exception(ex); } }
///////////////////////////////////////////////////////////////////////////////// // Arrow Item Check ///////////////////////////////////////////////////////////////////////////////// bool ItemCheckArrow() { #region Check Arrow DB ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0' AND itemid='62' AND storagetype='0'"); if (ms.Count() == 0) { ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0' AND itemid='3823' AND storagetype='0'"); } else if (ms.Count() == 0) { ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0' AND itemid='10302' AND storagetype='0'"); } else if (ms.Count() == 0) { ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0' AND itemid='10487' AND storagetype='0'"); } if (ms.Count() == 0) return false; else { ObjData.slotItem items = null; using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) items = ConvertToItem(reader.GetInt32(2), reader.GetByte(5), reader.GetInt16(6), 1); } ms.Close(); DB.query("UPDATE char_items SET itemnumber='item" + 7 + "',slot='" + 7 + "' WHERE itemnumber='" + "item" + items.Slot + "' AND owner='" + Character.Information.CharacterID + "' AND itemid='" + items.ID + "'"); client.Send(Packet.MoveItem(0, items.Slot, 7, items.Amount, 0, "MOVE_INSIDE_INVENTORY")); Character.Information.Item.sAmount = items.Amount; Character.Information.Item.sID = items.ID; ; return true; } #endregion }
///////////////////////////////////////////////////////////////////////////////// // Get Slot Item Information ///////////////////////////////////////////////////////////////////////////////// static ObjData.slotItem GetItem(uint id, byte slot, int type) { #region Slot item info try { if (id != 0) { ObjData.slotItem slotItem = new ObjData.slotItem(); int row = type; DB ms; if (row == 1) { ms = new DB("SELECT * FROM char_items WHERE itemnumber='item" + slot + "' AND storageacc='" + id + "' AND storagetype='" + row + "' AND slot='" + slot + "'"); } else if (row == 3) { ms = new DB("SELECT * FROM char_items WHERE itemnumber='item" + slot + "' AND storagetype='" + row + "' AND slot='" + slot + "'"); } else { ms = new DB("SELECT * FROM char_items WHERE itemnumber='item" + slot + "' AND owner='" + id + "' AND storagetype='" + row + "' AND slot='" + slot + "'"); } using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { slotItem.dbID = reader.GetInt32(0); slotItem.ID = reader.GetInt32(2); slotItem.PlusValue = reader.GetByte(4); slotItem.Amount = reader.GetInt16(6); slotItem.Durability = reader.GetInt32(7); slotItem.Slot = slot; LoadBluesid(slotItem.dbID); } } ms.Close(); return slotItem; } } catch (Exception ex) { Log.Exception(ex); } return null; #endregion }
///////////////////////////////////////////////////////////////////////////////// // Get Max Slots ///////////////////////////////////////////////////////////////////////////////// public byte GetFreeSlotMax() { #region Get Max Slots Available List<byte> ListSlot = new List<byte>(Character.Information.Slots); DB ms = new DB("SELECT * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' AND slot >= '13' AND slot <= '" + Character.Information.Slots + "' AND inavatar='0'"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { ListSlot.Add(reader.GetByte(5)); } } ms.Close(); byte add = 0; for (byte i = 13; i < Character.Information.Slots; i++) { if (!GetCheckFreeSlot(ListSlot, i)) add++; } return add; #endregion }
///////////////////////////////////////////////////////////////////////////////// // Get player inventory items (We will use this for stacking and checking). // So herer's the simple one ive made we can use to check player inventory ///////////////////////////////////////////////////////////////////////////////// public static List<byte> GetPlayerItems(WorldMgr.character c) { List<byte> items = new List<byte>(); DB ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "'"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { items.Add(reader.GetByte(5)); } } ms.Close(); return items; }
public static byte GetAmmoSlot(WorldMgr.character ch) { DB ms = new DB("SELECT * FROM char_items WHERE owner='" + ch.Information.CharacterID + "' AND (itemid='62' OR itemid='3655' OR itemid='10376' OR itemid='10727')"); byte ammo = 0; using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { ammo = reader.GetByte(5); } ms.Close(); return Convert.ToByte(ammo); } }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Private Message Send /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public void PrivateMessageSend() { try { ///////////////////////////////////////////////////////////////////////////////////// PacketReader Reader = new PacketReader(PacketInformation.buffer); ///////////////////////////////////////////////////////////////////////////////////// short touser = Reader.Int16(); string tousername = Reader.String(touser); short messagel = Reader.Int16(); string message = Reader.String(messagel); Reader.Close(); ///////////////////////////////////////////////////////////////////////////////////// int count = DB.GetRowsCount("SELECT * FROM character WHERE name='" + tousername + "'"); int charid = Convert.ToInt32(Convert.ToInt32(DB.GetData("SELECT id FROM character WHERE name='" + tousername + "'", "id"))); ///////////////////////////////////////////////////////////////////////////////////// if (count == 0)//Check username { client.Send(Packet.PrivateMessageMsg(1)); return; } if (count > 0)//Excisting username { DB ms = new DB("SELECT * FROM message WHERE receiver='" + tousername + "' ORDER BY idinfo DESC"); int msgcount = ms.Count(); PlayerMgr sys = Helpers.GetInformation.GetPlayerMainid(charid); if (msgcount == 0) { DB.query("INSERT INTO message (sender, receiver, message, status, time, idinfo) VALUES ('" + Character.Information.Name + "','" + tousername + "','" + message + "','0','10/10/2010 12:00:00 AM','0')"); client.Send(Packet.PrivateMessageMsg(2)); sys.Send(Packet.FriendData(sys.Character.Information.UniqueID, 5, tousername, Character, false)); } if (msgcount > 0) { int messagenewid = msgcount + 1; DB.query("INSERT INTO message (sender, receiver, message, status, time, idinfo) VALUES ('" + Character.Information.Name + "','" + tousername + "','" + message + "','0','10/10/2010 12:00:00 AM','" + Convert.ToByte(messagenewid) + "')"); client.Send(Packet.PrivateMessageMsg(2)); sys.Send(Packet.FriendData(sys.Character.Information.UniqueID, 5, tousername, Character, false)); } } } catch (Exception ex) { Log.Exception(ex); } }
public void LoginScreen() { //Wrap our function inside a catcher try { //Open our packet reader PacketReader Reader = new PacketReader(PacketInformation.buffer); string name = Reader.Text(); Reader.Close(); //Anti hack checking sql query DB ms = new DB("SELECT name FROM character WHERE account='" + Player.AccountName + "' AND name='" + name + "'"); //Check if the player account and character belongs together (count row). int checkinfo = ms.Count(); //If there's no result if (checkinfo == 0) { //Disconnect the user if hack attempt client.Disconnect(client.clientSocket); return; } //If there's a result we continue loading else { //Create new character definition details Character = new WorldMgr.character(); //Set character name Character.Information.Name = name; //Set player id Character.Account.ID = Player.ID; //Load player data PlayerDataLoad(); Character.Ids = new GenerateUniqueID(Character.Information.CharacterID, GenerateUniqueID.IDS.Player); Character.Information.UniqueID = Character.Ids.GetUniqueID; //Load job data LoadJobData(); //Check same character checkSameChar(name, Character.Information.UniqueID); //Check character stats CheckCharStats(Character); //Add new cient lock (Helpers.Manager.clients) { Helpers.Manager.clients.Add(this); } //Send packets required client.Send(Packet.LoginScreen()); client.Send(Packet.StartPlayerLoad()); client.Send(Packet.CharacterDataLoad(Character)); client.Send(Packet.EndPlayerLoad()); client.Send(Packet.PlayerUnknowPack(Character.Information.UniqueID)); //client.Send(Packet.UnknownPacket()); //need to research this packet. //Update online status DB.query("UPDATE character SET online='1' WHERE id='" + Character.Information.CharacterID + "'"); //Update server information Brain.ServerMgr.UpdateServerInfo(); //Open our timer OpenTimer(); Character.InitializeCharacter(); //Load blue data LoadBlues(Character); #region equipped items List<ObjData.slotItem> EquipedItems = new List<ObjData.slotItem>(); //For each equiped item add for (byte q = 0; q < 13; q++) { EquipedItems.Add(GetItem((uint)Character.Information.CharacterID, q, 0)); } /* //Load default values for resistance #region Load Resistance default values Character.Blues.Luck = 100; Character.Blues.Resist_All = 100; Character.Blues.Resist_Burn = 100; Character.Blues.Resist_CSMP = 100; Character.Blues.Resist_Disease = 100; Character.Blues.Resist_Eshock = 100; Character.Blues.Resist_Fear = 100; Character.Blues.Resist_Frostbite = 100; Character.Blues.Resist_Poison = 100; Character.Blues.Resist_Sleep = 100; Character.Blues.Resist_Stun = 100; Character.Blues.Resist_Zombie = 100; Character.Blues.MonsterIgnorance = 100; Character.Blues.UniqueDMGInc = 100; #endregion */ //Load blues for each item foreach (ObjData.slotItem sitem in EquipedItems) { if (ObjData.Manager.ItemBlue.ContainsKey(sitem.dbID)) { LoadBluesid(sitem.dbID); if (ObjData.Manager.ItemBlue[sitem.dbID].totalblue != 0) AddRemoveBlues(this, sitem, true); } } #endregion } } catch (Exception ex) { Log.Exception(ex); } }
public static byte[] UnionInfo(PlayerMgr c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_GUILD_UNIONS); Writer.DWord(c.Character.Information.CharacterID); // Union owner id Writer.DWord(7); // ??Need to check Writer.DWord(c.Character.Network.Guild.Guildid); // Union leader guild id Writer.Byte(c.Character.Network.Guild.Unions.Count); // Count guilds in union //Get all guilds details foreach (int guild in c.Character.Network.Guild.Unions) { //Load other guild data DB guild_data = new DB("SELECT * FROM guild WHERE id='" + guild + "'"); using (System.Data.SqlClient.SqlDataReader reader = guild_data.Read()) { while (reader.Read()) { string Guildname = reader.GetString(1); byte Guildlevel = reader.GetByte(2); byte Guildmembercount = reader.GetByte(6); int Ownerid = reader.GetInt32(9); string Charname = DB.GetData("SELECT name FROM character WHERE id='" + Ownerid + "'", "name").ToString(); int Charmodel = Convert.ToInt32(DB.GetData("SELECT chartype FROM character WHERE id='" + Ownerid + "'", "chartype")); Writer.DWord(guild); //Guild ID Writer.Text(reader.GetString(1)); //Guildname Writer.Byte(reader.GetByte(2)); //Guildlevel Writer.Text(Charname); //Ownername Writer.DWord(Charmodel); //Owner model Writer.Byte(reader.GetByte(6)); //Guild member count //Get guild details PlayerMgr Guildmembers =Helpers.GetInformation.GetGuildPlayer(guild); //Add clients that are online to union list //Null check if (Guildmembers != null) { foreach (int member in Guildmembers.Character.Network.Guild.Members) { //make sure member isnt 0 if (member != 0) { //Get player details PlayerMgr getmember = Helpers.GetInformation.GetPlayerMainid(member); //Make sure that the player is there if (getmember != null) { //Add client to union list c.Character.Network.Guild.UnionMembers.Add(getmember.Character.Information.CharacterID); //Add to member if (c.Character.Information.CharacterID != getmember.Character.Information.CharacterID) { getmember.Character.Network.Guild.UnionMembers.Add(c.Character.Information.CharacterID); } } } } } } } } return Writer.GetBytes(); }
//########################################################################################### // Reverse scrolls //########################################################################################### void HandleReverse(int itemid ,byte select, int objectlocationid) { try { //Remove loc // add loc to case 7 if (Character.Position.Walking) return; if (Character.Action.PickUping) return; if (Character.Stall.Stallactive) return; Character.Information.Scroll = true; switch (select) { //Move to return point case 2: Send(Packet.StatePack(Character.Information.UniqueID, 0x0B, 0x01, false)); StartScrollTimer(1000); SavePlayerReturn(); break; //Move to last recall point case 3: DB ms = new DB("SELECT * FROM character_rev WHERE charname='" + Character.Information.Name + "'"); using (SqlDataReader reader = ms.Read()) { while (reader.Read()) { byte xSec = reader.GetByte(2); byte ySec = reader.GetByte(3); float x = reader.GetInt32(4); float z = reader.GetInt32(6); float y = reader.GetInt32(5); BuffAllClose(); DeSpawnMe(); ObjectDeSpawnCheck(); client.Send(Packet.TeleportOtherStart()); Character.Position.xSec = xSec; Character.Position.ySec = ySec; Character.Position.x = x; Character.Position.z = z; Character.Position.y = y; UpdateXY(); client.Send(Packet.TeleportImage(xSec, ySec)); Character.Teleport = true; Timer.Scroll = null; Character.Information.Scroll = false; } } ms.Close(); break; //Teleport to map location case 7: BuffAllClose(); DeSpawnMe(); ObjectDeSpawnCheck(); client.Send(Packet.TeleportOtherStart()); //TODO: Check formula coords are a bit off Character.Position.xSec = ObjData.Manager.ReverseData[objectlocationid].xSec; Character.Position.ySec = ObjData.Manager.ReverseData[objectlocationid].ySec; Character.Position.x = (float)ObjData.Manager.ReverseData[objectlocationid].x; Character.Position.z = (float)ObjData.Manager.ReverseData[objectlocationid].z; Character.Position.y = (float)ObjData.Manager.ReverseData[objectlocationid].y; UpdateXY(); client.Send(Packet.TeleportImage(ObjData.Manager.ReverseData[objectlocationid].xSec, ObjData.Manager.ReverseData[objectlocationid].ySec)); Character.Teleport = true; Timer.Scroll = null; Character.Information.Scroll = false; break; } } catch (Exception ex) { Log.Exception(ex); } }
///////////////////////////////////////////////////////////////////////////////// // Add items to database ///////////////////////////////////////////////////////////////////////////////// public void AddItem(int itemid, short prob, byte slot, int id, int modelid) { #region Add item to db try { if (ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.BLADE || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.CH_SHIELD || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_SHIELD || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.BOW || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_AXE || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_CROSSBOW || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_DAGGER || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_DARKSTAFF || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_HARP || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_STAFF || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_SWORD || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_TSTAFF || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EU_TSWORD || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.GLAVIE || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.SPEAR || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.SWORD || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.EARRING || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.RING || ObjData.Manager.ItemBase[itemid].Itemtype == ObjData.item_database.ItemType.NECKLACE || ObjData.Manager.ItemBase[itemid].Type == ObjData.item_database.ArmorType.ARMOR || ObjData.Manager.ItemBase[itemid].Type == ObjData.item_database.ArmorType.GARMENT || ObjData.Manager.ItemBase[itemid].Type == ObjData.item_database.ArmorType.GM || ObjData.Manager.ItemBase[itemid].Type == ObjData.item_database.ArmorType.HEAVY || ObjData.Manager.ItemBase[itemid].Type == ObjData.item_database.ArmorType.LIGHT || ObjData.Manager.ItemBase[itemid].Type == ObjData.item_database.ArmorType.PROTECTOR || ObjData.Manager.ItemBase[itemid].Type == ObjData.item_database.ArmorType.AVATAR || ObjData.Manager.ItemBase[itemid].Type == ObjData.item_database.ArmorType.ROBE) { DB.query("Insert Into char_items (itemid,plusvalue,durability,owner,itemnumber,slot,storageacc,inavatar,storagetype,charbound) VALUES ('" + itemid + "','" + prob + "','" + ObjData.Manager.ItemBase[itemid].Defans.Durability + "','" + id + "','item" + slot + "','" + slot + "','" + Player.ID + "','0','0','" + ObjData.Manager.ItemBase[itemid].SoulBound + "' )"); } else if (ObjData.Manager.ItemBase[itemid].Pettype == ObjData.item_database.PetType.GRABPET) { DB.query("Insert Into char_items (itemid,plusvalue,durability,owner,itemnumber,slot,storageacc,charbound) VALUES ('" + itemid + "','" + 0 + "','" + ObjData.Manager.ItemBase[itemid].Defans.Durability + "','" + id + "','item" + slot + "','" + slot + "','" + Player.ID + "','" + ObjData.Manager.ItemBase[itemid].SoulBound + "')"); DB ms = new DB("SELECT TOP 1 * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' ORDER BY id DESC"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { int idinfo = reader.GetInt32(0); DB.query("Insert Into pets (playerid, pet_type, pet_name, pet_state, pet_itemid, pet_active, pet_check, pet_unique) VALUES ('" + Character.Information.CharacterID + "','4','No name','1','" + itemid + "','0','item" + slot + "','" + idinfo + "')"); } } ms.Close(); } else if (ObjData.Manager.ItemBase[itemid].Pettype == ObjData.item_database.PetType.ATTACKPET) { DB.query("Insert Into char_items (itemid,plusvalue,durability,owner,itemnumber,slot,storageacc,charbound) VALUES ('" + itemid + "','" + 0 + "','" + ObjData.Manager.ItemBase[itemid].Defans.Durability + "','" + id + "','item" + slot + "','" + slot + "','" + Player.ID + "','" + ObjData.Manager.ItemBase[itemid].SoulBound + "')"); DB ms = new DB("SELECT TOP 1 * FROM char_items WHERE owner='" + Character.Information.CharacterID + "' ORDER BY id DESC"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { int idinfo = reader.GetInt32(0); DB.query("Insert Into pets (playerid, pet_type, pet_name, pet_state, pet_itemid, pet_active, pet_check, pet_unique) VALUES ('" + Character.Information.CharacterID + "','2','No name','1','" + itemid + "','0','item" + slot + "','" + idinfo + "')"); } } ms.Close(); } else if (ObjData.Manager.ItemBase[itemid].Etctype == ObjData.item_database.EtcType.STONES) { DB.query("Insert Into char_items (itemid,plusvalue,durability,owner,itemnumber,slot,storageacc,inavatar,storagetype,charbound) VALUES ('" + itemid + "','" + 0 + "','" + 0 + "','" + id + "','item" + slot + "','" + slot + "','" + Player.ID + "','0','0','" + ObjData.Manager.ItemBase[itemid].SoulBound + "' )"); } else if (ObjData.Manager.ItemBase[itemid].Etctype == ObjData.item_database.EtcType.MONSTERMASK) { DB.query("Insert Into char_items (itemid,plusvalue,durability,owner,itemnumber,slot,storageacc,modelid,charbound) VALUES ('" + itemid + "','" + 0 + "','" + 0 + "','" + id + "','item" + slot + "','" + slot + "','" + Player.ID + "','" + modelid + "','" + ObjData.Manager.ItemBase[itemid].SoulBound + "' )"); } else { if (prob < 2) prob = 1; DB.query("Insert Into char_items (itemid,quantity,owner,itemnumber,slot,storageacc,charbound) VALUES ('" + itemid + "','" + prob + "','" + id + "','item" + slot + "','" + slot + "','" + Player.ID + "','" + ObjData.Manager.ItemBase[itemid].SoulBound + "' )"); } } catch (Exception ex) { Console.WriteLine("DB Item add error: ", ex); } #endregion }
public static byte[] CharacterDataLoad(WorldMgr.character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_PLAYERDATA); /////////////////////////////////////////////////////// Character basic info #region Basic info Writer.DWord(c.Ids.GetLoginID); Writer.DWord(c.Information.Model); Writer.Byte(c.Information.Volume); Writer.Byte(c.Information.Level); Writer.Byte(c.Information.Level); Writer.LWord(c.Information.XP); Writer.DWord(c.Information.SpBar); Writer.LWord(c.Information.Gold); Writer.DWord(c.Information.SkillPoint); Writer.Word(c.Information.Attributes); Writer.Byte(c.Information.BerserkBar); Writer.DWord(988); Writer.DWord(c.Stat.SecondHp); Writer.DWord(c.Stat.SecondMP); Writer.Bool(c.Information.Level < 20 ? true : false); #endregion /////////////////////////////////////////////////////// Character Player Kill Info #region Pk information //DB perfection reading with multiple data adapters... while this one is open i can still read anything else from the database //With no speed reduction... DB checkpk = new DB("SELECT * FROM character WHERE name ='" + c.Information.Name + "'"); using (System.Data.SqlClient.SqlDataReader getinfo = checkpk.Read()) { while (getinfo.Read()) { byte dailypk = getinfo.GetByte(48); byte pklevel = getinfo.GetByte(49); byte murderlevel = getinfo.GetByte(50); Writer.Byte(dailypk); Writer.Word(pklevel); Writer.DWord(murderlevel); if (murderlevel != 0) c.Information.Murderer = true; } } #endregion /////////////////////////////////////////////////////// Character Title #region Title Writer.Byte(c.Information.Title); #endregion /////////////////////////////////////////////////////// Character Pvpstate #region Pvp Writer.Byte(c.Information.Pvpstate); if (c.Information.Pvpstate > 0) c.Information.PvP = true; #endregion /////////////////////////////////////////////////////// Character Items #region Item Writer.Byte(c.Information.Slots); DB ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='0' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { short amount = msreader.GetInt16(6); if (amount < 1) amount = 1; DB.query("UPDATE char_items SET quantity='" + amount + "' WHERE owner='" + c.Information.CharacterID + "' AND itemid='" + msreader.GetInt32(2) + "' AND id='" + msreader.GetInt32(0) + "' AND storagetype='0'"); if (msreader.GetByte(5) == 6) c.Information.Item.wID = Convert.ToInt32(msreader.GetInt32(2)); if (msreader.GetByte(5) == 7) { c.Information.Item.sID = msreader.GetInt32(2); c.Information.Item.sAmount = msreader.GetInt16(6); } Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), amount, msreader.GetInt32(7),msreader.GetInt32(0), msreader.GetInt32(9), msreader.GetInt32(30)); } } ms.Close(); //Avatar Writer.Byte(5); ms = new DB("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='1' AND storagetype='0'"); Writer.Byte(ms.Count()); using (System.Data.SqlClient.SqlDataReader msreader = ms.Read()) { while (msreader.Read()) { Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), msreader.GetInt16(6), msreader.GetInt32(7), msreader.GetInt32(0), msreader.GetInt32(9),msreader.GetInt32(30)); } } ms.Close(); Writer.Byte(0); // job mastery Writer.Byte(0x0B); Writer.Byte(0); Writer.Byte(0); #endregion /////////////////////////////////////////////////////// Mastery #region Mastery if (c.Information.Model <= 12000) { for (byte i = 1; i <= 7; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } else { if (c.Information.Model >= 14000) { for (byte i = 1; i < 7; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Mastery[i]); Writer.Byte(c.Stat.Skill.Mastery_Level[i]); } } } #endregion /////////////////////////////////////////////////////// Skills #region Skill Writer.Byte(2); Writer.Byte(0); for (int i = 1; i <= c.Stat.Skill.AmountSkill; i++) { Writer.Byte(1); Writer.DWord(c.Stat.Skill.Skill[i]); Writer.Byte(1); } Writer.Byte(2); #endregion /////////////////////////////////////////////////////// Quests #region Quest Writer.Word(1); // how many Quest ids completed/aborted Writer.DWord(1);// Quest id Writer.Byte(0);//number of Quests that are live #endregion Writer.Byte(0);//? for now /////////////////////////////////////////////////////// Talisman #region Talisman Writer.DWord(1);//new Writer.DWord(1);//new Writer.DWord(0);//? for now Writer.DWord(0x0C);//new #endregion /////////////////////////////////////////////////////// Position + id + speed #region Character id / Position / Speed Writer.DWord(c.Information.UniqueID); Writer.Byte(c.Position.xSec); Writer.Byte(c.Position.ySec); if (!FileDB.CheckCave(c.Position.xSec, c.Position.ySec)) { Writer.Float(Formule.packetx(c.Position.x, c.Position.xSec)); Writer.Float(c.Position.z); Writer.Float(Formule.packety(c.Position.y, c.Position.ySec)); } else { Writer.Float(Formule.cavepacketx(c.Position.x));// Added for cave Coords Writer.Float(c.Position.z); Writer.Float(Formule.cavepackety(c.Position.y));// Added for cave Coords } Writer.Word(0); // Angle Writer.Byte(0); Writer.Byte(1); Writer.Byte(0); Writer.Word(0); // Angle Writer.Word(0); Writer.Byte(0); Writer.Bool(false); //berserk Writer.Byte(0);//new ? Writer.Float(c.Speed.WalkSpeed); Writer.Float(c.Speed.RunSpeed); Writer.Float(c.Speed.BerserkSpeed); #endregion /////////////////////////////////////////////////////// Premium Tickets #region Premium ticket Writer.Byte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W #endregion /////////////////////////////////////////////////////// GM Check + Name #region GM Check + Name Writer.Text(c.Information.Name); #endregion /////////////////////////////////////////////////////// Character jobs #region Character Job / hunter thief trader ( old job things ) //Writer info with job name when on job /*if (c.Job.state == 1 && c.Job.Jobname != "0") { Writer.Text(c.Job.Jobname); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write basic info noname if (c.Job.Jobname == "0") { Writer.Word(0); Writer.Byte(3); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } //Write no info else { Writer.Word(0); Writer.Byte(0); Writer.Byte(1); Writer.DWord(0); Writer.DWord(0); Writer.DWord(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); }*/ #endregion #region New job system if (c.Job.state == 1) { Writer.Text(c.Job.Jobname); Writer.Byte(1); Writer.Byte(c.Job.level);//Level job Writer.Byte(c.Information.Level);//Level char Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } else { Writer.Word(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(2); // job type Writer.Byte(1); // job level? myb Writer.LWord(0);// job exp probably y Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); Writer.Byte(0); } #endregion /////////////////////////////////////////////////////// Pvp / Pk State #region Pvp / Pk State if (c.Information.Pvpstate == 1 || c.Information.Murderer) { Writer.Byte(0x22); } else if (c.Information.Pvpstate == 0 || !c.Information.Murderer) { Writer.Byte(0xFF); } #endregion /////////////////////////////////////////////////////// Guide Data #region Guide Data this data stacks on itself so if guide id is 0400000000000000 and next guide is 0300000000000000 the data to send is 0700000000000000 for (int i = 0; i < 8; ++i)//Main Guide Packet Info { Writer.Byte(c.Guideinfo.G1[i]);//Reads From Int Array } #endregion /////////////////////////////////////////////////////// Account / Gm Check #region Account ID + Gm Check Writer.DWord(c.Account.ID); Writer.Byte(c.Information.GM); #endregion /////////////////////////////////////////////////////// Quickbar + Autopotion #region Bar information Writer.Byte(7); PlayerQuickBar(Writer, c.Information.CharacterID); PlayerAutoPot(Writer, c.Information.CharacterID); #endregion /////////////////////////////////////////////////////// Academy #region Academy Writer.Byte(0); // number of player in academy /* // if we have players there Writer.Byte(1); Writer.Text("asd"); */ Writer.Byte(0);//added byte today for 1.310 Writer.Byte(0); Writer.Word(1); Writer.Word(1); Writer.Byte(0); Writer.Byte(1); #endregion return Writer.GetBytes(); }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Job Ranks /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public void RankList() { try { PacketReader Reader = new PacketReader(PacketInformation.buffer); ///////////////////////////////////////////////////////////////////////////////////// int Notneeded = Reader.Int32(); byte Type = Reader.Byte(); byte Choice = Reader.Byte(); ///////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader ///////////////////////////////////////////////////////////////////////////////////// if (Type == 1) { ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader Merchant Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='1'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityTrader()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank Trader Weekly Donation ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='1'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateTrader()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief ///////////////////////////////////////////////////////////////////////////////////// else if (Type == 3) { ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='3'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityThief()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Thief Weekly Donation ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='2'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateThief()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter ///////////////////////////////////////////////////////////////////////////////////// else if (Type == 2) //Type 2 = Hunter { ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter Activity ///////////////////////////////////////////////////////////////////////////////////// if (Choice == 0) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_activity WHERE job_type='2'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsActivityHunter()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } ///////////////////////////////////////////////////////////////////////////////////// // Rank List Hunter Weekly Contribution ///////////////////////////////////////////////////////////////////////////////////// else if (Choice == 1) { try { DB readsql = new DB("SELECT TOP 50 * FROM rank_job_donate WHERE job_type='3'"); int begin = 0; int count = readsql.Count(); using (SqlDataReader readinfo = readsql.Read()) { while (readinfo.Read()) { for (begin = 0; begin < count; ) { begin++; if (begin.Equals(count)) { client.Send(Packet.RankListsDonateHunter()); return; } } return; } } } catch (Exception ex) { Log.Exception(ex); } } } } catch (Exception ex) { Log.Exception(ex); } }
public static byte[] SendFriendList(byte count, WorldMgr.character c) { PacketWriter Writer = new PacketWriter(); Writer.Create(OperationCode.SERVER_SEND_FRIEND_LIST); //Groups DB ms = new DB("SELECT * FROM friends_groups WHERE playerid='"+ c.Information.CharacterID +"'"); int groupcount = ms.Count(); groupcount = groupcount + 1; Writer.Byte((byte)groupcount); Writer.Word(0); Writer.Text("NonClassified"); int groupid = 0; using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { string groupname = reader.GetString(2); groupid = groupid +1; Writer.Word((short)groupid); Writer.Text(groupname); } } //Friends Writer.Byte(count); ms = new DB("SELECT * FROM friends WHERE owner='"+ c.Information.CharacterID +"'"); using (System.Data.SqlClient.SqlDataReader reader = ms.Read()) { while (reader.Read()) { int model = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "chartype")); int status = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "Online")); int charid = Convert.ToInt32(DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "id")); string charname = DB.GetData("SELECT * FROM character WHERE id='" + reader.GetInt32(2) + "'", "name"); string groupname = reader.GetString(4); Writer.DWord(charid); // Friend CharID Writer.Text(charname); // Friend Name Writer.DWord(model); // Friend Model Type if (groupname == "none") Writer.Word(0); else Writer.Word(groupid); if (status != 0) { Writer.Byte(0); // Friend is online } else { Writer.Byte(1); // Inverted, Friend is offline } } reader.Close(); } ms.Close(); return Writer.GetBytes(); }