예제 #1
0
 private void ChangeSetUpdated()
 {
     if (ChangeSet != null && ChangeSet.Any())
     {
         UpdateChangesDialog(ChangeSet.ToList(), installWorker);
         tabController.ShowTab("ChangesetTabPage", 1, false);
         ApplyToolButton.Enabled = true;
     }
     else
     {
         tabController.HideTab("ChangesetTabPage");
         ApplyToolButton.Enabled = false;
     }
 }
예제 #2
0
파일: Main.cs 프로젝트: mioackerman/CKAN
 private void ManageMods_OnChangeSetChanged(IEnumerable <ModChange> changeset)
 {
     if (changeset != null && changeset.Any())
     {
         tabController.ShowTab("ChangesetTabPage", 1, false);
         UpdateChangesDialog(changeset.ToList());
         auditRecommendationsMenuItem.Enabled = false;
     }
     else
     {
         tabController.HideTab("ChangesetTabPage");
         Wait.RetryEnabled = false;
         auditRecommendationsMenuItem.Enabled = true;
     }
 }
예제 #3
0
        public Main(string[] cmdlineArgs, GUIUser User, bool showConsole)
        {
            m_CommandLineArgs = cmdlineArgs;
            m_User            = User;

            User.displayMessage = AddStatusMessage;
            User.displayError   = ErrorDialog;

            controlFactory = new ControlFactory();
            Instance       = this;
            mainModList    = new MainModList(source => UpdateFilters(this));
            InitializeComponent();

            // We need to initialize error dialog first to display errors
            m_ErrorDialog = controlFactory.CreateControl <ErrorDialog>();

            // We want to check our current instance is null first, as it may
            // have already been set by a command-line option.
            Manager = new KSPManager(User);
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ChooseKSPInstance().ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            m_Configuration = Configuration.LoadOrCreateConfiguration
                              (
                Path.Combine(CurrentInstance.GameDir(), "CKAN/GUIConfig.xml"),
                Repo.default_ckan_repo.ToString()
                              );

            FilterToolButton.MouseHover           += (sender, args) => FilterToolButton.ShowDropDown();
            launchKSPToolStripMenuItem.MouseHover += (sender, args) => launchKSPToolStripMenuItem.ShowDropDown();
            ApplyToolButton.MouseHover            += (sender, args) => ApplyToolButton.ShowDropDown();

            ModList.CurrentCellDirtyStateChanged += ModList_CurrentCellDirtyStateChanged;
            ModList.CellValueChanged             += ModList_CellValueChanged;

            m_TabController = new TabController(MainTabControl);
            m_TabController.ShowTab("ManageModsTabPage");

            RecreateDialogs();

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            Application.Run(this);
        }
예제 #4
0
파일: Main.cs 프로젝트: CodingWoes/CKAN
        public Main()
        {
            User.frontEnd       = FrontEndType.UI;
            User.yesNoDialog    = YesNoDialog;
            User.displayMessage = AddStatusMessage;
            User.displayError   = ErrorDialog;

            controlFactory = new ControlFactory();
            m_Instance     = this;

            InitializeComponent();

            // We need to initialize error dialog first to display errors
            m_ErrorDialog = controlFactory.CreateControl <ErrorDialog>();

            // We want to check our current instance is null first, as it may
            // have already been set by a command-line option.
            if (KSPManager.CurrentInstance == null && KSPManager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ChooseKSPInstance().ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            m_Configuration = Configuration.LoadOrCreateConfiguration
                              (
                Path.Combine(KSPManager.CurrentInstance.GameDir(), "CKAN/GUIConfig.xml"),
                Repo.default_ckan_repo.ToString()
                              );

            FilterToolButton.MouseHover           += (sender, args) => FilterToolButton.ShowDropDown();
            launchKSPToolStripMenuItem.MouseHover += (sender, args) => launchKSPToolStripMenuItem.ShowDropDown();
            ApplyToolButton.MouseHover            += (sender, args) => ApplyToolButton.ShowDropDown();

            ModList.CurrentCellDirtyStateChanged += ModList_CurrentCellDirtyStateChanged;
            ModList.CellValueChanged             += ModList_CellValueChanged;

            m_TabController = new TabController(MainTabControl);
            m_TabController.ShowTab("ManageModsTabPage");

            RecreateDialogs();

            // We should run application only when we really sure.
            // System.Threading.Thread.CurrentThread.SetApartmentState(System.Threading.ApartmentState.STA);
            Util.HideConsoleWindow();
            Application.Run(this);
        }
예제 #5
0
        public Main(string[] cmdlineArgs, GUIUser user, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;
            currentUser     = user;

            user.displayMessage = AddStatusMessage;
            user.displayError   = ErrorDialog;

            controlFactory = new ControlFactory();
            Instance       = this;
            mainModList    = new MainModList(source => UpdateFilters(this), TooManyModsProvide, user);

            navHistory            = new NavigationHistory <GUIMod>();
            navHistory.IsReadOnly = true; // read-only until the UI is started.
                                          // we switch out of it at the end of OnLoad()
                                          // when we call NavInit()

            InitializeComponent();

            // We need to initialize error dialog first to display errors
            errorDialog = controlFactory.CreateControl <ErrorDialog>();

            // We want to check our current instance is null first, as it may
            // have already been set by a command-line option.
            Manager = new KSPManager(user);
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ChooseKSPInstance().ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            configuration = Configuration.LoadOrCreateConfiguration
                            (
                Path.Combine(CurrentInstance.GameDir(), "CKAN/GUIConfig.xml"),
                Repo.default_ckan_repo.ToString()
                            );

            // Check if there is any other instances already running.
            // This is not entirely necessary, but we can show a nicer error message this way.
            try
            {
                #pragma warning disable 219
                var lockedReg = RegistryManager.Instance(CurrentInstance).registry;
                #pragma warning restore 219
            }
            catch (RegistryInUseKraken kraken)
            {
                errorDialog.ShowErrorDialog(kraken.ToString());

                return;
            }

            FilterToolButton.MouseHover           += (sender, args) => FilterToolButton.ShowDropDown();
            launchKSPToolStripMenuItem.MouseHover += (sender, args) => launchKSPToolStripMenuItem.ShowDropDown();
            ApplyToolButton.MouseHover            += (sender, args) => ApplyToolButton.ShowDropDown();

            ModList.CurrentCellDirtyStateChanged += ModList_CurrentCellDirtyStateChanged;
            ModList.CellValueChanged             += ModList_CellValueChanged;

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            RecreateDialogs();

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen.
            ModInfoTabControl.SelectedModule = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer {
                    Interval = 2
                };
                timer.Tick += (sender, e) => {
                    Thread.Yield();
                };
                timer.Start();
            }

            Application.Run(this);

            var registry = RegistryManager.Instance(Manager.CurrentInstance);
            if (registry != null)
            {
                registry.Dispose();
            }
        }
예제 #6
0
파일: Main.cs 프로젝트: KSP-CKAN/CKAN
        public Main(string[] cmdlineArgs, GUIUser user, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;
            currentUser = user;

            user.displayMessage = AddStatusMessage;
            user.displayError = ErrorDialog;

            controlFactory = new ControlFactory();
            Instance = this;
            mainModList = new MainModList(source => UpdateFilters(this), TooManyModsProvide, user);

            navHistory = new NavigationHistory<GUIMod>();
            navHistory.IsReadOnly = true; // read-only until the UI is started.
                                            // we switch out of it at the end of OnLoad()
                                            // when we call NavInit()

            InitializeComponent();

            // We need to initialize error dialog first to display errors
            errorDialog = controlFactory.CreateControl<ErrorDialog>();

            // We want to check our current instance is null first, as it may
            // have already been set by a command-line option.
            Manager = new KSPManager(user);
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ChooseKSPInstance().ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            configuration = Configuration.LoadOrCreateConfiguration
                (
                    Path.Combine(CurrentInstance.GameDir(), "CKAN/GUIConfig.xml"),
                    Repo.default_ckan_repo.ToString()
                );

            // Check if there is any other instances already running.
            // This is not entirely necessary, but we can show a nicer error message this way.
            try
            {
                #pragma warning disable 219
                var lockedReg = RegistryManager.Instance(CurrentInstance).registry;
                #pragma warning restore 219
            }
            catch (RegistryInUseKraken kraken)
            {
                errorDialog.ShowErrorDialog(kraken.ToString());

                return;
            }

            FilterToolButton.MouseHover += (sender, args) => FilterToolButton.ShowDropDown();
            launchKSPToolStripMenuItem.MouseHover += (sender, args) => launchKSPToolStripMenuItem.ShowDropDown();
            ApplyToolButton.MouseHover += (sender, args) => ApplyToolButton.ShowDropDown();

            ModList.CurrentCellDirtyStateChanged += ModList_CurrentCellDirtyStateChanged;
            ModList.CellValueChanged += ModList_CellValueChanged;

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            RecreateDialogs();

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen.
            ModInfoTabControl.SelectedModule = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer { Interval = 2 };
                timer.Tick += (sender, e) => {
                    Thread.Yield();
                };
                timer.Start();
            }

            Application.Run(this);

            var registry = RegistryManager.Instance(Manager.CurrentInstance);
            if (registry != null)
            {
                registry.Dispose();
            }
        }
예제 #7
0
파일: Main.cs 프로젝트: rbarraud/CKAN
        public Main(string[] cmdlineArgs, KSPManager mgr, GUIUser user, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;

            manager     = mgr ?? new KSPManager(user);
            currentUser = user;

            controlFactory = new ControlFactory();
            Instance       = this;
            mainModList    = new MainModList(source => UpdateFilters(this), TooManyModsProvide, user);

            // History is read-only until the UI is started. We switch
            // out of it at the end of OnLoad() when we call NavInit().
            navHistory = new NavigationHistory <GUIMod> {
                IsReadOnly = true
            };

            InitializeComponent();

            // Replace mono's broken, ugly toolstrip renderer
            if (Platform.IsMono)
            {
                menuStrip1.Renderer = new FlatToolStripRenderer();
                menuStrip2.Renderer = new FlatToolStripRenderer();
                fileToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer();
                helpToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                FilterToolButton.DropDown.Renderer          = new FlatToolStripRenderer();
                minimizedContextMenuStrip.Renderer          = new FlatToolStripRenderer();
                ModListContextMenuStrip.Renderer            = new FlatToolStripRenderer();
                ModListHeaderContextMenuStrip.Renderer      = new FlatToolStripRenderer();
            }

            // Initialize all user interaction dialogs.
            RecreateDialogs();

            // We want to check if our current instance is null first,
            // as it may have already been set by a command-line option.
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ManageKspInstances(!actuallyVisible).ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            configuration = Configuration.LoadOrCreateConfiguration
                            (
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml")
                            );

            // Check if there is any other instances already running.
            // This is not entirely necessary, but we can show a nicer error message this way.
            try
            {
#pragma warning disable 219
                var lockedReg = RegistryManager.Instance(CurrentInstance).registry;
#pragma warning restore 219
            }
            catch (RegistryInUseKraken kraken)
            {
                errorDialog.ShowErrorDialog(kraken.ToString());
                return;
            }

            FilterToolButton.MouseHover           += (sender, args) => FilterToolButton.ShowDropDown();
            launchKSPToolStripMenuItem.MouseHover += (sender, args) => launchKSPToolStripMenuItem.ShowDropDown();
            ApplyToolButton.MouseHover            += (sender, args) => ApplyToolButton.ShowDropDown();

            ModList.CurrentCellDirtyStateChanged += ModList_CurrentCellDirtyStateChanged;
            ModList.CellValueChanged             += ModList_CellValueChanged;

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty.
            ActiveModInfo = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer {
                    Interval = 2
                };
                timer.Tick += (sender, e) => { Thread.Yield(); };
                timer.Start();
            }

            // Set the window name and class for X11
            if (Platform.IsX11)
            {
                HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle);
            }

            Application.Run(this);

            var registry = RegistryManager.Instance(Manager.CurrentInstance);
            registry?.Dispose();
        }
예제 #8
0
 private void ApplyToolButton_Click(object sender, EventArgs e)
 {
     m_TabController.ShowTab("ChangesetTabPage", 1);
 }
예제 #9
0
파일: Main.cs 프로젝트: mioackerman/CKAN
        public Main(string[] cmdlineArgs, GameInstanceManager mgr, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;

            Configuration.IConfiguration mainConfig = ServiceLocator.Container.Resolve <Configuration.IConfiguration>();

            // If the language is not set yet in the config, try to save the current language.
            // If it isn't supported, it'll still be null afterwards. Doesn't matter, .NET handles the resource selection.
            // Once the user chooses a language in the settings, the string will be no longer null, and we can change
            // CKAN's language here before any GUI components are initialized.
            if (string.IsNullOrEmpty(mainConfig.Language))
            {
                string runtimeLanguage = Thread.CurrentThread.CurrentUICulture.IetfLanguageTag;
                mainConfig.Language = runtimeLanguage;
            }
            else
            {
                Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(mainConfig.Language);
            }

            InitializeComponent();

            Instance = this;

            currentUser = new GUIUser(this, this.Wait);
            manager     = mgr ?? new GameInstanceManager(currentUser);

            controlFactory = new ControlFactory();

            // React when the user clicks a tag or filter link in mod info
            ModInfo.OnChangeFilter += ManageMods.Filter;

            // Replace mono's broken, ugly toolstrip renderer
            if (Platform.IsMono)
            {
                menuStrip1.Renderer = new FlatToolStripRenderer();
                fileToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer();
                helpToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                minimizedContextMenuStrip.Renderer          = new FlatToolStripRenderer();
            }

            // Initialize all user interaction dialogs.
            RecreateDialogs();

            // We want to check if our current instance is null first,
            // as it may have already been set by a command-line option.
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ManageGameInstancesDialog(!actuallyVisible, currentUser).ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            configuration = GUIConfiguration.LoadOrCreateConfiguration
                            (
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml")
                            );

            // Check if there is any other instances already running.
            // This is not entirely necessary, but we can show a nicer error message this way.
            try
            {
#pragma warning disable 219
                var lockedReg = RegistryManager.Instance(CurrentInstance).registry;
#pragma warning restore 219
            }
            catch (RegistryInUseKraken kraken)
            {
                errorDialog.ShowErrorDialog(kraken.ToString());
                return;
            }

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty.
            ActiveModInfo = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer {
                    Interval = 2
                };
                timer.Tick += (sender, e) => { Thread.Yield(); };
                timer.Start();
            }

            // Set the window name and class for X11
            if (Platform.IsX11)
            {
                HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle);
            }

            Application.Run(this);

            var registry = RegistryManager.Instance(Manager.CurrentInstance);
            registry?.Dispose();
        }
예제 #10
0
파일: Main.cs 프로젝트: adamhomer88/CKAN
        public Main(string[] cmdlineArgs, GUIUser User, bool showConsole)
        {
            log.Info("Starting the GUI");
            m_CommandLineArgs = cmdlineArgs;
            m_User = User;

            User.displayMessage = AddStatusMessage;
            User.displayError = ErrorDialog;

            controlFactory = new ControlFactory();
            Instance = this;
            mainModList = new MainModList(source => UpdateFilters(this), TooManyModsProvide, User);
            InitializeComponent();

            // We need to initialize error dialog first to display errors
            m_ErrorDialog = controlFactory.CreateControl<ErrorDialog>();

            // We want to check our current instance is null first, as it may
            // have already been set by a command-line option.
            Manager = new KSPManager(User);
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ChooseKSPInstance().ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            m_Configuration = Configuration.LoadOrCreateConfiguration
                (
                    Path.Combine(CurrentInstance.GameDir(), "CKAN/GUIConfig.xml"),
                    Repo.default_ckan_repo.ToString()
                );

            FilterToolButton.MouseHover += (sender, args) => FilterToolButton.ShowDropDown();
            launchKSPToolStripMenuItem.MouseHover += (sender, args) => launchKSPToolStripMenuItem.ShowDropDown();
            ApplyToolButton.MouseHover += (sender, args) => ApplyToolButton.ShowDropDown();

            ModList.CurrentCellDirtyStateChanged += ModList_CurrentCellDirtyStateChanged;
            ModList.CellValueChanged += ModList_CellValueChanged;

            m_TabController = new TabController(MainTabControl);
            m_TabController.ShowTab("ManageModsTabPage");

            RecreateDialogs();

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen.
            ModInfoTabControl.Enabled = false;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var yield_timer = new Timer {Interval = 2};
                yield_timer.Tick += (sender, e) => {
                    Thread.Yield();
                };
                yield_timer.Start();
            }

            Application.Run(this);
        }
예제 #11
0
        public Main(string[] cmdlineArgs, GUIUser User, bool showConsole)
        {
            log.Info("Starting the GUI");
            m_CommandLineArgs = cmdlineArgs;
            m_User            = User;

            User.displayMessage = AddStatusMessage;
            User.displayError   = ErrorDialog;

            controlFactory = new ControlFactory();
            Instance       = this;
            mainModList    = new MainModList(source => UpdateFilters(this), TooManyModsProvide, User);
            InitializeComponent();

            // We need to initialize error dialog first to display errors
            m_ErrorDialog = controlFactory.CreateControl <ErrorDialog>();

            // We want to check our current instance is null first, as it may
            // have already been set by a command-line option.
            Manager = new KSPManager(User);
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ChooseKSPInstance().ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            m_Configuration = Configuration.LoadOrCreateConfiguration
                              (
                Path.Combine(CurrentInstance.GameDir(), "CKAN/GUIConfig.xml"),
                Repo.default_ckan_repo.ToString()
                              );

            FilterToolButton.MouseHover           += (sender, args) => FilterToolButton.ShowDropDown();
            launchKSPToolStripMenuItem.MouseHover += (sender, args) => launchKSPToolStripMenuItem.ShowDropDown();
            ApplyToolButton.MouseHover            += (sender, args) => ApplyToolButton.ShowDropDown();

            ModList.CurrentCellDirtyStateChanged += ModList_CurrentCellDirtyStateChanged;
            ModList.CellValueChanged             += ModList_CellValueChanged;

            m_TabController = new TabController(MainTabControl);
            m_TabController.ShowTab("ManageModsTabPage");

            RecreateDialogs();

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen.
            ModInfoTabControl.Enabled = false;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var yield_timer = new Timer {
                    Interval = 2
                };
                yield_timer.Tick += (sender, e) => {
                    Thread.Yield();
                };
                yield_timer.Start();
            }

            Application.Run(this);
        }
예제 #12
0
        public Main(string[] cmdlineArgs, GameInstanceManager mgr, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;

            Configuration.IConfiguration mainConfig = ServiceLocator.Container.Resolve <Configuration.IConfiguration>();

            // If the language is not set yet in the config, try to save the current language.
            // If it isn't supported, it'll still be null afterwards. Doesn't matter, .NET handles the resource selection.
            // Once the user chooses a language in the settings, the string will be no longer null, and we can change
            // CKAN's language here before any GUI components are initialized.
            if (string.IsNullOrEmpty(mainConfig.Language))
            {
                string runtimeLanguage = Thread.CurrentThread.CurrentUICulture.IetfLanguageTag;
                mainConfig.Language = runtimeLanguage;
            }
            else
            {
                CultureInfo.DefaultThreadCurrentUICulture = Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(mainConfig.Language);
            }

            InitializeComponent();

            Instance = this;

            currentUser = new GUIUser(this, this.Wait);
            if (mgr != null)
            {
                // With a working GUI, assign a GUIUser to the GameInstanceManager to replace the ConsoleUser
                mgr.User = currentUser;
                manager  = mgr;
            }
            else
            {
                manager = new GameInstanceManager(currentUser);
            }

            controlFactory = new ControlFactory();

            // React when the user clicks a tag or filter link in mod info
            ModInfo.OnChangeFilter += ManageMods.Filter;

            // Replace mono's broken, ugly toolstrip renderer
            if (Platform.IsMono)
            {
                menuStrip1.Renderer = new FlatToolStripRenderer();
                fileToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer();
                helpToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                minimizedContextMenuStrip.Renderer          = new FlatToolStripRenderer();
            }

            // Initialize all user interaction dialogs.
            RecreateDialogs();

            // Make sure we have an instance
            if (CurrentInstance == null)
            {
                // Maybe we can find an instance automatically (e.g., portable, only, default)
                manager.GetPreferredInstance();
            }
            // A loop that ends when we have a valid instance or the user gives up
            do
            {
                if (CurrentInstance == null && !InstancePromptAtStart())
                {
                    // User cancelled, give up
                    return;
                }
                // We now have a tentative instance. Check if it's locked.
                try
                {
                    // This will throw RegistryInUseKraken if locked by another process
                    var regMgr = RegistryManager.Instance(CurrentInstance);
                    // Tell the user their registry was reset if it was corrupted
                    if (!string.IsNullOrEmpty(regMgr.previousCorruptedMessage) &&
                        !string.IsNullOrEmpty(regMgr.previousCorruptedPath))
                    {
                        errorDialog.ShowErrorDialog(Properties.Resources.MainCorruptedRegistry,
                                                    regMgr.previousCorruptedPath, regMgr.previousCorruptedMessage,
                                                    Path.Combine(Path.GetDirectoryName(regMgr.previousCorruptedPath) ?? "", regMgr.LatestInstalledExportFilename()));
                        regMgr.previousCorruptedMessage = null;
                        regMgr.previousCorruptedPath    = null;
                        // But the instance is actually fine because a new registry was just created
                    }
                }
                catch (RegistryInUseKraken kraken)
                {
                    errorDialog.ShowErrorDialog(kraken.ToString());
                    // Couldn't get the lock, there is no current instance
                    manager.CurrentInstance = null;
                    if (manager.Instances.All(inst => !inst.Value.Valid || inst.Value.IsMaybeLocked))
                    {
                        // Everything's invalid or locked, give up
                        Application.Exit();
                        return;
                    }
                }
            } while (CurrentInstance == null);
            // We can only reach this point if CurrentInstance is not null
            // AND we acquired the lock for it successfully

            // Get the instance's GUI onfig
            configuration = GUIConfiguration.LoadOrCreateConfiguration(
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml"));

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty.
            ActiveModInfo = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer {
                    Interval = 2
                };
                timer.Tick += (sender, e) => { Thread.Yield(); };
                timer.Start();
            }

            // Set the window name and class for X11
            if (Platform.IsX11)
            {
                HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle);
            }

            Application.Run(this);

            if (CurrentInstance != null)
            {
                var registry = RegistryManager.Instance(Manager.CurrentInstance);
                registry?.Dispose();
            }
        }