public void Set(HBVertex vertex, HBFace face, HBEdge previous, HBEdge next, HBEdge opposite) { Vertex = vertex; Face = face; Previous = previous; Next = next; Opposite = opposite; }
public int IndexOf(HBVertex vertex) { VERTEX v = vertex as VERTEX; if (v == null) { return(-1); } return(Vertices.IndexOf(v)); }
public HBEdge(HBVertex vertex, HBFace face, HBEdge previous, HBEdge next, HBEdge opposite) { Set(vertex, face, previous, next, opposite); }