public void DeactivateButton(PlaceableObjectButton button) { if (activeButton == button) { activeButton = null; FindObjectOfType <PlayerSpawner>().SetActivePlaceableObject(null); return; } }
public void SetActiveButton(PlaceableObjectButton button) { foreach (var butt in buttons) { butt.isActive = false; } if (activeButton == button) { activeButton = null; FindObjectOfType <PlayerSpawner>().SetActivePlaceableObject(null); return; } activeButton = button; activeButton.isActive = true; activeButton.SetActivePrefab(); }