private void btn_start_Click(object sender, EventArgs e) { Cube mycube = new Cube(); mycube.front[0, 0] = change(pnl_front1); mycube.front[0, 1] = change(pnl_front2); mycube.front[0, 2] = change(pnl_front3); mycube.front[1, 0] = change(pnl_front4); mycube.front[1, 1] = 'r'; mycube.front[1, 2] = change(pnl_front5); mycube.front[2, 0] = change(pnl_front6); mycube.front[2, 1] = change(pnl_front7); mycube.front[2, 2] = change(pnl_front8); mycube.back[0, 0] = change(pnl_back1); mycube.back[0, 1] = change(pnl_back2); mycube.back[0, 2] = change(pnl_back3); mycube.back[1, 0] = change(pnl_back4); mycube.back[1, 1] = 'o'; mycube.back[1, 2] = change(pnl_back5); mycube.back[2, 0] = change(pnl_back6); mycube.back[2, 1] = change(pnl_back7); mycube.back[2, 2] = change(pnl_back8); mycube.left[0, 0] = change(pnl_left1); mycube.left[0, 1] = change(pnl_left2); mycube.left[0, 2] = change(pnl_left3); mycube.left[1, 0] = change(pnl_left4); mycube.left[1, 1] = 'b'; mycube.left[1, 2] = change(pnl_left5); mycube.left[2, 0] = change(pnl_left6); mycube.left[2, 1] = change(pnl_left7); mycube.left[2, 2] = change(pnl_left8); mycube.right[0, 0] = change(pnl_right1); mycube.right[0, 1] = change(pnl_right2); mycube.right[0, 2] = change(pnl_right3); mycube.right[1, 0] = change(pnl_right4); mycube.right[1, 1] = 'g'; mycube.right[1, 2] = change(pnl_right5); mycube.right[2, 0] = change(pnl_right6); mycube.right[2, 1] = change(pnl_right7); mycube.right[2, 2] = change(pnl_right8); mycube.up[0, 0] = change(pnl_up1); mycube.up[0, 1] = change(pnl_up2); mycube.up[0, 2] = change(pnl_up3); mycube.up[1, 0] = change(pnl_up4); mycube.up[1, 1] = 'y'; mycube.up[1, 2] = change(pnl_up5); mycube.up[2, 0] = change(pnl_up6); mycube.up[2, 1] = change(pnl_up7); mycube.up[2, 2] = change(pnl_up8); mycube.down[0, 0] = change(pnl_down1); mycube.down[0, 1] = change(pnl_down2); mycube.down[0, 2] = change(pnl_down3); mycube.down[1, 0] = change(pnl_down4); mycube.down[1, 1] = 'w'; mycube.down[1, 2] = change(pnl_down5); mycube.down[2, 0] = change(pnl_down6); mycube.down[2, 1] = change(pnl_down7); mycube.down[2, 2] = change(pnl_down8); //还原魔方 listview.Items.Clear(); mycube.count = 0; mycube.sequence[0] = '\0'; try { mycube.Cross(mycube); mycube.F2L(mycube); mycube.OLL(mycube); mycube.PLL(mycube); mycube.cut(mycube); for (int i = 0; mycube.str[i] != null; i++) { listview.Items.Add((i + 1).ToString()); listview.Items[i].SubItems.Add(mycube.str[i]); listview.Items[i].SubItems.Add(mycube.sign[i]); } } catch { MessageBox.Show("请检查颜色是否填充正确!"); } }