BuildLookupTable() 정적인 개인적인 메소드

static private BuildLookupTable ( IEnumerable productions ) : ICollection>.Dictionary
productions IEnumerable
리턴 ICollection>.Dictionary
예제 #1
0
        private IEnumerable <Production> RemoveUnits(IEnumerable <Production> productions)
        {
            var productionTable = new Dictionary <Production, Production>(new ProductionComparer());

            foreach (var production in productions)
            {
                productionTable[production] = production;
            }

            var oldSumOfProbability = double.MaxValue;

            // we keep looping until the probability of any unit production has been driven to zero
            // as an invariant, we make sure that the sum of the unit probabilities goes down each iteration
            while (oldSumOfProbability > 0)
            {
                // TODO: don't need to build this table every round
                var productionsByNonterminal = GrammarHelpers.BuildLookupTable(productionTable.Keys);
                var newSumOfProbability      = 0.0;

                var toAdd    = new List <Production>();
                var toRemove = new List <Production>();

                // find all the unit productions and replace them with equivalent rules
                // X -> Y gets replaced with rules X -> Z for all Y -> Z
                foreach (var production in productionTable.Keys)
                {
                    if (production.IsUnit())
                    {
                        var thisProb = GetProbability(production, productionsByNonterminal);
                        if (double.IsNaN(thisProb))
                        {
                            continue;
                        }
                        newSumOfProbability += thisProb;
                        var replacements = UnitReplacementProductions(production, productionsByNonterminal);
                        toAdd.AddRange(replacements);
                        toRemove.Add(production);
                    }
                }
                if (oldSumOfProbability < newSumOfProbability)
                {
                    throw new Exception("Invariant didn't hold, we want probability sums to decrease every iteration");
                }
                oldSumOfProbability = newSumOfProbability;

                foreach (var production in toRemove)
                {
                    production.Weight = 0.0;
                }
                MergeProductions(productionTable, toAdd);
            }

            return(productionTable.Keys.Where((p) => p.Weight > 0.0));
        }