public override void Execute(StateManager states) { states.health += 0.1f; states.DebugLog($"{states.health}"); }
public override void Execute(StateManager states) { states.DebugLog("Start!"); }
public override void Execute(StateManager states) { states.health += 0.1f; states.DebugLog($"{states.health}"); }
public override void Execute(StateManager states) { states.DebugLog("Start!"); }