/// <summary> /// Draws a given image at the given point and the size of the image. /// </summary> /// <param name="Image">The image to draw.</param> /// <param name="x">The x axis.</param> /// <param name="y">The y axis.</param> public static void image(PImage Image, double x, double y) { image(Image, x, y, Image.width, Image.height); }
/// <summary> /// Images the specified image. /// </summary> /// <param name="Image">The image.</param> /// <param name="x">The x.</param> /// <param name="y">The y.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> public static void image(PImage Image, double x, double y, double width, double height) { GL.BindTexture(TextureTarget.Texture2D, (int)Image.textureID); GL.Begin(PrimitiveType.Quads); GL.Color4(tintColor); switch (RectangleMode) { case drawModes.Center: GL.TexCoord2(0, 0); GL.Vertex2(x - width / 2, y - height / 2); GL.TexCoord2(1, 0); GL.Vertex2(x + width / 2, y - height / 2); GL.TexCoord2(1, 1); GL.Vertex2(x + width / 2, y + height / 2); GL.TexCoord2(0, 1); GL.Vertex2(x - width / 2, y + height / 2); break; case drawModes.Radius: GL.TexCoord2(0, 0); GL.Vertex2(x - width, y - width); GL.TexCoord2(1, 0); GL.Vertex2(x + width, y - width); GL.TexCoord2(1, 1); GL.Vertex2(x + width, y + height); GL.TexCoord2(0, 1); GL.Vertex2(x - width, y + height); break; case drawModes.Corner: GL.TexCoord2(0, 0); GL.Vertex2(x, y); GL.TexCoord2(1, 0); GL.Vertex2(x + Image.width, y); GL.TexCoord2(1, 1); GL.Vertex2(x + Image.width, y + Image.height); GL.TexCoord2(0, 1); GL.Vertex2(x, y + Image.height); break; default: break; } GL.End(); }