public ResourceViewModel(object value, PlayerViewModel model) { Value = value; Reduce = new Command(() => { if (IsChangeable && last != null && last.Equals(ResourceID)) { Used++; model.MakeHistory("Resource" + ResourceID); if (Max > 0 && Used > Max) { Used = Max; } model.Context.Player.SetUsedResources(ResourceID, Used); model.UpdateUsed(); model.Save(); } last = ResourceID; }); }
public SpellbookSpellsViewModel(PlayerViewModel model, SpellcastingFeature spellcastingFeature) : base(model, spellcastingFeature) { Title = spellcastingFeature.DisplayName; if (Title == null || Title == "") { Title = SpellcastingID; } Spellcasting = Model.Context.Player.GetSpellcasting(SpellcastingID); OnHighlight = new Command((par) => { Model.MakeHistory("Highlight"); Spellcasting.Highlight = (par as SpellViewModel)?.Name; foreach (SpellViewModel s in Spells) { s.IsHightlighted = false; } if (par is SpellViewModel svm) { svm.IsHightlighted = true; } OnPropertyChanged("Highlight"); Model.Save(); }); RemoveHighlight = new Command(() => { Model.MakeHistory("Highlight"); Spellcasting.Highlight = null; foreach (SpellViewModel s in Spells) { s.IsHightlighted = false; } OnPropertyChanged("Highlight"); Model.Save(); }); OnReduce = new Command((par) => { if (par is SpellSlotInfo s && s.Used < s.Slots) { if (last == s.Level) { s.Used++; Model.MakeHistory(s.SpellcastingID + "Slots" + s.Level); Model.Context.Player.SetSpellSlot(s.SpellcastingID, s.Level, s.Used); Model.Save(); (s as SpellSlotViewModel)?.UpdateUsed(); if (selected == s) { used = s.Used; OnPropertyChanged("Used"); } Model.UpdateSlots(this); } last = s.Level; } }); OnReset = new Command((par) => { if (par is SpellSlotInfo s) { s.Used = 0; Model.MakeHistory(s.SpellcastingID + "Slots" + s.Level); Model.Context.Player.SetSpellSlot(s.SpellcastingID, s.Level, s.Used); Model.Save(); (s as SpellSlotViewModel)?.UpdateUsed(); if (selected == s) { used = s.Used; OnPropertyChanged("Used"); } Model.UpdateSlots(this); } }); ResetAll = new Command(() => { IsBusy = true; Model.MakeHistory(); Model.Context.Player.ResetSpellSlots(SpellcastingID); Model.Save(); UpdateSlots(); used = 0; OnPropertyChanged("Used"); Model.UpdateSlots(this); IsBusy = false; }); ShowInfo = new Command(async(par) => { if (par is SpellViewModel svm) { if (svm.Spell is ModifiedSpell ms) { ms.Info = Model.Context.Player.GetAttack(ms, ms.differentAbility == OGL.Base.Ability.None ? SpellcastingFeature.SpellcastingAbility : ms.differentAbility); ms.Modifikations.AddRange(from f in Model.Context.Player.GetFeatures() where f is SpellModifyFeature && Utils.Matches(Model.Context, ms, ((SpellModifyFeature)f).Spells, null) select f); ms.Modifikations = ms.Modifikations.Distinct().ToList(); } await Navigation.PushAsync(InfoPage.Show(svm.Spell)); } }); spells = new List <SpellViewModel>(); spells.AddRange(from s in Spellcasting.GetLearned(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.AddRange(from s in Spellcasting.GetPrepared(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); spells.Sort(); if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.ClassList) { spells.AddRange(from s in Spellcasting.GetCLassListRituals(SpellcastingFeature.PrepareableSpells ?? "false", Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } else if (SpellcastingFeature.Preparation == OGL.Base.PreparationMode.Spellbook) { spells.AddRange(from s in Spellcasting.GetSpellbookRituals(Model.Context.Player, Model.Context) select new SpellViewModel(s) { Highlight = OnHighlight, ShowInfo = ShowInfo, AddAlwaysPreparedToName = false }); } UpdateSlots(); UpdateSpells(); }
public SpellPrepareViewModel(PlayerViewModel model, SpellcastingFeature spellcasting) : base(model, spellcasting) { Title = spellcasting.DisplayName; if (Title == null || Title == "") { Title = SpellcastingID; } Spellcasting = Model.Context.Player.GetSpellcasting(SpellcastingID); OnPrepare = new Command((par) => { if (par is SpellViewModel svm && SpellcastingFeature != null && !svm.AddAlwaysPreparedToName) { if (!svm.Prepared) { if (Count < Able) { svm.Prepared = true; Model.MakeHistory(); Spellcasting.GetPreparedList(Model.Context.Player, Model.Context).Add(svm.Name + " " + ConfigManager.SourceSeperator + " " + svm.Source); Model.Save(); } } else { svm.Prepared = false; Model.MakeHistory(); string r = svm.Name + " " + ConfigManager.SourceSeperator + " " + svm.Source; Spellcasting.GetPreparedList(Model.Context.Player, Model.Context).RemoveAll(s => ConfigManager.SourceInvariantComparer.Equals(s, r)); Model.Save(); } OnPropertyChanged("Count"); OnPropertyChanged("Prepared"); Model.ChangedPreparedSpells(SpellcastingID); } }, (par) => par is SpellViewModel svm && !svm.AddAlwaysPreparedToName); ShowInfo = new Command(async(par) => { if (par is SpellViewModel svm) { if (svm.Spell is ModifiedSpell ms) { ms.Info = Model.Context.Player.GetAttack(ms, ms.differentAbility == Ability.None ? SpellcastingFeature.SpellcastingAbility : ms.differentAbility); ms.Modifikations.AddRange(from f in Model.Context.Player.GetFeatures() where f is SpellModifyFeature && Utils.Matches(Model.Context, ms, ((SpellModifyFeature)f).Spells, null) select f); ms.Modifikations = ms.Modifikations.Distinct().ToList(); } await Navigation.PushAsync(InfoPage.Show(svm.Spell)); } }); ResetPrepared = new Command(() => { IsBusy = true; Model.MakeHistory(); Spellcasting.GetPreparedList(Model.Context.Player, Model.Context).Clear(); Model.Save(); foreach (SpellViewModel s in spells) { s.Prepared = s.AddAlwaysPreparedToName; } UpdateSpells(); OnPropertyChanged("Count"); OnPropertyChanged("Prepared"); Model.ChangedPreparedSpells(SpellcastingID); IsBusy = false; }); AddSpells(); }
public JournalViewModel(PlayerViewModel model, JournalEntry entry) { Context = model; Journal = entry; }
public JournalViewModel(PlayerViewModel model) { IsNew = true; Context = model; Journal = new JournalEntry(); }
public InPlayDetailViewModel(PlayerViewModel model) { Model = model; }
public OverviewViewModel(PlayerViewModel model) : base(model) { }