private void OnEnable() { if (!_skin) { _skin = E_Helpers.LoadSkin(E_Core.e_guiSkinPath); } //Make window title this.titleContent = new GUIContent("Main Menu", null, "Steps to setup multiplayer support."); }
private void OnEnable() { if (!_skin) { _skin = E_Helpers.LoadSkin(E_Core.e_guiSkinPath); } this.minSize = _minrect; this.maxSize = _maxrect; titleContent = new GUIContent("Welcome To The Invector Multiplayer Add-On"); }
private void OnEnable() { if (!_skin) { _skin = E_Helpers.LoadSkin(E_Core.e_guiSkinPath); } //Make window title this.titleContent = new GUIContent("Check File Status'", null, "What files have been modified and what add-ons are enabled."); }
private void OnEnable() { if (!_skin) { _skin = E_Helpers.LoadSkin(E_Core.e_guiSkinPath); } //Set title bar colors _lockColor = new Color32(158, 158, 158, 200); //dark blue _convertBar = new Color32(95, 165, 245, 255); //dark blue _titleBoxColor = new Color32(1, 16, 51, 255); //Lighter Blue _convertColor = new Color32(173, 127, 0, 255); //Darker Yellow _convertSuccessColor = new Color32(8, 156, 0, 255); //Light Green _convertErrorColor = new Color32(222, 11, 0, 255); //Red //Make window title this.titleContent = new GUIContent("Scene Conversion", null, "Convert a objects in the scene to support multiplayer."); GetSceneObjects(); _scrollHeight = 35 * convertables.Count; _scrollPos = new Vector2(0, _scrollHeight); //Set starting help text _help = "This is a list of objects that will be converted to support multiplayer. " + "Select the object name button to see a preview of the target and what will be converted " + "on that target. If you wish to remove an object from being converted click the 'X' " + "button next to the object name to remove it from the list. Once you are satistfied with " + "your selections click the 'CONVERT ALL' button to begin the conversion process.\n\n " + "Found objects in this scene: " + convertables.Count; _target = null; if (_convertedGenericTriggers == true) { if (EditorUtility.DisplayDialog("Friendly Reminder", "You have converted some vTriggerGenericAction's in this scene. Not everything " + "is able to be auto converted by default. Look through these objects and make sure " + "the unity events that you want to be triggered over the network are being run by " + "the \"CallNetworkEvents\" component." + "", "Thanks For The Info")) { _convertedGenericTriggers = false; } } }
private void OnEnable() { if (!_skin) { _skin = E_Helpers.LoadSkin(E_Core.e_guiSkinPath); } //Make window title this.titleContent = new GUIContent("Scenes Database", null, "List Of All Transition Scenes/Points."); SceneDatabase database = (SceneDatabase)AssetDatabase.LoadAssetAtPath("Assets/Resources/ScenesDatabase/ScenesDatabase.asset", typeof(SceneDatabase)); databaseScenes.Clear(); if (database) { databaseScenes = database.storedScenesData; } }
private void OnEnable() { if (!_skin) { _skin = E_Helpers.LoadSkin(E_Core.e_guiSkinPath); } //Set title bar colors _titleColor = new Color32(1, 9, 28, 255); //dark blue _titleBoxColor = new Color32(1, 16, 51, 255); //Lighter Blue _convertColor = new Color32(173, 127, 0, 255); //Darker Yellow _convertSuccessColor = new Color32(8, 156, 0, 255); //Light Green _convertErrorColor = new Color32(222, 11, 0, 255); //Red //Make window title this.titleContent = new GUIContent("Player Conversion", null, "Convert a player to support multiplayer."); FindAllPlayers(); }