OpenFileDirect() 공개 정적인 메소드

public static OpenFileDirect ( string url ) : Stream
url string
리턴 Stream
예제 #1
0
        public static CASCConfig LoadOnlineStorageConfig(string product, string region, bool useCurrentBuild = false)
        {
            var config = new CASCConfig {
                OnlineMode = true
            };

            config.Region  = region;
            config.Product = product;

            using (var cdnsStream = CDNIndexHandler.OpenFileDirect(string.Format("http://us.patch.battle.net/{0}/cdns", product)))
            {
                config._CDNData = VerBarConfig.ReadVerBarConfig(cdnsStream);
            }

            using (var versionsStream = CDNIndexHandler.OpenFileDirect(string.Format("http://us.patch.battle.net/{0}/versions", product)))
            {
                config._VersionsData = VerBarConfig.ReadVerBarConfig(versionsStream);
            }

            int versionIndex = 0;

            for (int i = 0; i < config._VersionsData.Count; ++i)
            {
                if (config._VersionsData[i]["Region"] == region)
                {
                    versionIndex = i;
                    break;
                }
            }

            config.GameType = CASCGame.DetectOnlineGame(product);

            string cdnKey = config._VersionsData[versionIndex]["CDNConfig"];

            using (Stream stream = CDNIndexHandler.OpenConfigFileDirect(config, cdnKey))
            {
                config._CDNConfig = KeyValueConfig.ReadKeyValueConfig(stream);
            }

            config.ActiveBuild = 0;

            config._Builds = new List <KeyValueConfig>();

            for (int i = 0; i < config._CDNConfig["builds"].Count; i++)
            {
                try
                {
                    using (Stream stream = CDNIndexHandler.OpenConfigFileDirect(config, config._CDNConfig["builds"][i]))
                    {
                        var cfg = KeyValueConfig.ReadKeyValueConfig(stream);
                        config._Builds.Add(cfg);
                    }
                }
                catch
                {
                }
            }

            if (useCurrentBuild)
            {
                string buildKey = config._VersionsData[versionIndex]["BuildConfig"];

                int buildIndex = config._CDNConfig["builds"].IndexOf(buildKey);

                if (buildIndex != -1)
                {
                    config.ActiveBuild = buildIndex;
                }
            }

            return(config);
        }
예제 #2
0
        public static CASCConfig LoadOnlineStorageConfig(string product, string region, bool useCurrentBuild = false)
        {
            var config = new CASCConfig {
                OnlineMode = true
            };

            config.Region  = region;
            config.Product = product;

            using (var cdnsStream = CDNIndexHandler.OpenFileDirect(string.Format("http://us.patch.battle.net:1119/{0}/cdns", product)))
            {
                config._CDNData = VerBarConfig.ReadVerBarConfig(cdnsStream);
            }

            using (var versionsStream = CDNIndexHandler.OpenFileDirect(string.Format("http://us.patch.battle.net:1119/{0}/versions", product)))
            {
                config._VersionsData = VerBarConfig.ReadVerBarConfig(versionsStream);
            }

            for (int i = 0; i < config._VersionsData.Count; ++i)
            {
                if (config._VersionsData[i]["Region"] == region)
                {
                    config._versionsIndex = i;
                    break;
                }
            }

            config.GameType = CASCGame.DetectOnlineGame(product);

            string cdnKey = config._VersionsData[config._versionsIndex]["CDNConfig"].ToLower();

            //string cdnKey = "d583ee15a02b81cc494aeeef8d195059";
            //string cdnKey = "8c4ac7ab2f96ab75dab58448ffd07842";
            using (Stream stream = CDNIndexHandler.OpenConfigFileDirect(config, cdnKey))
            {
                config._CDNConfig = KeyValueConfig.ReadKeyValueConfig(stream);
            }

            config.ActiveBuild = 0;

            config._Builds = new List <KeyValueConfig>();

            if (config._CDNConfig["builds"] != null)
            {
                for (int i = 0; i < config._CDNConfig["builds"].Count; i++)
                {
                    try
                    {
                        using (Stream stream = CDNIndexHandler.OpenConfigFileDirect(config, config._CDNConfig["builds"][i]))
                        {
                            var cfg = KeyValueConfig.ReadKeyValueConfig(stream);
                            config._Builds.Add(cfg);
                        }
                    }
                    catch
                    {
                    }
                }

                if (useCurrentBuild)
                {
                    string curBuildKey = config._VersionsData[config._versionsIndex]["BuildConfig"];

                    int buildIndex = config._CDNConfig["builds"].IndexOf(curBuildKey);

                    if (buildIndex != -1)
                    {
                        config.ActiveBuild = buildIndex;
                    }
                }
            }

            string buildKey = config._VersionsData[config._versionsIndex]["BuildConfig"].ToLower();

            //string buildKey = "2e1db4da3a538cd52521b73040bdb162";
            //string buildKey = "f639eab0a11d5b7a9099bc188badaa2e";
            using (Stream stream = CDNIndexHandler.OpenConfigFileDirect(config, buildKey))
            {
                var cfg = KeyValueConfig.ReadKeyValueConfig(stream);
                config._Builds.Add(cfg);
            }

            return(config);
        }