internal static void WaveAdvance(List <C3Player> aliveplayers, List <C3Player> spectatingplayers, int nextwave) { ApocalypseWaveAdvanceArgs e = new ApocalypseWaveAdvanceArgs(); e.AlivePlayers = aliveplayers; e.SpectatingPlayers = spectatingplayers; e.NextWave = nextwave; if (OnApocWaveAdvance != null) { OnApocWaveAdvance(e); } }
internal static void WaveAdvance(List<C3Player> aliveplayers, List<C3Player> spectatingplayers, int nextwave) { ApocalypseWaveAdvanceArgs e = new ApocalypseWaveAdvanceArgs(); e.AlivePlayers = aliveplayers; e.SpectatingPlayers = spectatingplayers; e.NextWave = nextwave; if (OnApocWaveAdvance != null) OnApocWaveAdvance(e); }