void OnNicknameSetAckHandler(C2G.NicknameSet packet, C2G.NicknameSetAck ack) { switch (ack.result) { case pe_NicknameResult.Success: Network.PlayerInfo.nickname = packet.nickname; if (is_change) { Tooltip.Instance.ShowMessageKey("NicknameChanged"); GameMain.Instance.UpdatePlayerInfo(); } Network.PlayerInfo.UseGoodsValue(pe_GoodsType.token_gem, price); if (Tutorial.Instance.Completed == false) { parent.Close(true, true); } else { base.OnClose(); } if (is_change == false && m_callback != null) { m_callback(); } if (Network.ChatServer.IsConnected == true) { Network.ChatServer.ChangeNickname(packet.nickname); } else { ChattingMain.Instance.Init(); } break; default: Tooltip.Instance.ShowMessageKey("NicknameNotAvailable"); break; } }
public void OnClickChange() { int len = m_InputMessage.text.Length; if (m_InputMessage.text.All(t => char.IsLetterOrDigit(t)) == false || len < NicknameMin || len > NicknameMax) { Tooltip.Instance.ShowMessageKey("NicknameNotAvailable"); return; } if (is_change && Network.PlayerInfo.GetGoodsValue(pe_GoodsType.token_gem) < price) { Tooltip.Instance.ShowMessageKey(string.Format("NotEnough{0}", pe_GoodsType.token_gem)); return; } C2G.NicknameSet packet = new C2G.NicknameSet(); packet.nickname = m_InputMessage.text; Network.GameServer.JsonAsync <C2G.NicknameSet, C2G.NicknameSetAck>(packet, OnNicknameSetAckHandler); }