void OnGuildListForJoin(C2G.GuildListForJoin packet, C2G.GuildListForJoinAck ack) { if (ack.guild_join_info != null && ack.guild_join_info.Count > 0) { GuildInfoItemPrefabManager.Clear(); GuildInfoItem first = null; foreach (var guild_info in ack.guild_join_info) { var item = GuildInfoItemPrefabManager.GetNewObject <GuildInfoItem>(m_GridGuild.transform, Vector3.zero); item.Init(new pd_GuildInfoDetail(guild_info.guild_info), OnSelectedGuild); if (first == null) { first = item; } } m_GridGuild.Reposition(); m_ScrollGuild.ResetPosition(); first.OnClickGuild(); } else { Tooltip.Instance.ShowMessageKey("NotExistJoinableGuild"); OnClickFilterAll(); } RequestGuilds = ack.request_guilds; UpdateRequestCount(); }
public void OnClickFilterJoinable() { m_PageIndicator.SetActive(false); m_PanelFilter.SetActive(false); m_LabelFilter.text = Localization.Get("GuildJoinable"); C2G.GuildListForJoin packet = new C2G.GuildListForJoin(); packet.player_level = Network.PlayerInfo.player_level; Network.GameServer.JsonAsync <C2G.GuildListForJoin, C2G.GuildListForJoinAck>(packet, OnGuildListForJoin); }