void OnCreatureOverEnchant(C2G.CreatureOverEnchant packet, C2G.CreatureOverEnchantAck ack) { EnchantHero enchant_hero = m_Heroes.Find(h => h.Creature == m_OverEnchantMaterial.Creature); CreatureManager.Instance.Remove(m_OverEnchantMaterial.Creature.Idx); m_Creature.SetEnchant(ack.creature_enchant, 0); m_Hero.Init(m_Creature, null, null); m_Heroes.Remove(enchant_hero); --m_CreatureCount; enchant_hero.Init(null); enchant_hero.transform.SetParent(null, false); enchant_hero.transform.SetParent(m_HeroGrid.transform, false); m_HeroGrid.Reposition(); InitInfo(); OverEnchantInit(); Network.PlayerInfo.UseGoodsValue(PacketInfo.pe_GoodsType.token_gold, ack.use_gold); GameMain.Instance.UpdatePlayerInfo(); m_OverEnchantParticleContainer.Play(); Tooltip.Instance.ShowMessageKey("HeroEnchantSuccess"); }
void OverEnchantConfirm(bool confirm) { if (confirm == false) { return; } C2G.CreatureOverEnchant packet = new C2G.CreatureOverEnchant(); packet.creature_idx = m_Creature.Idx; packet.creature_grade = m_Creature.Grade; packet.creature_enchant = m_Creature.Enchant; packet.material_idx = m_OverEnchantMaterial.Creature.Idx; packet.material_grade = m_OverEnchantMaterial.Creature.Grade; packet.material_enchant = m_OverEnchantMaterial.Creature.Enchant; Network.GameServer.JsonAsync <C2G.CreatureOverEnchant, C2G.CreatureOverEnchantAck>(packet, OnCreatureOverEnchant); }