예제 #1
0
 public void OnClickLock()
 {
     C2G.CreatureLock _packet = new C2G.CreatureLock();
     _packet.creature_idx = m_Creature.Idx;
     _packet.is_lock      = !m_Creature.IsLock;
     Network.GameServer.JsonAsync <C2G.CreatureLock, NetworkCore.AckDefault>(_packet, OnCreatureLock);
 }
예제 #2
0
 void OnCreatureLock(C2G.CreatureLock packet, NetworkCore.AckDefault ack)
 {
     m_Creature.IsLock = packet.is_lock;
     CreatureManager.Instance.Save();
     UpdateLock();
 }