private void onUserMoveSelected(UserMoveEventArgs i_EventArgs) { if (UserMoveSelected != null) { UserMoveSelected.Invoke(this, i_EventArgs); } }
private void gameForm_UserMoveSelected(object i_Sender, UserMoveEventArgs i_UserMoveEventArgs) { humanPlayerPlay(i_UserMoveEventArgs.FromSlotKey, i_UserMoveEventArgs.ToSlotKey); }