예제 #1
0
        public static void DrawControllers(BoneHelper boneHelper, Quaternion lastRotation, Transform transform, Vector3 pos)
        {
            Quaternion rotatorRotation = ColliderHelper.GetRotatorRotarion(transform);

            switch (Tools.current)
            {
            case Tool.Rotate:
                ProcessRotation(boneHelper, rotatorRotation, lastRotation, transform, pos);
                break;

            case Tool.Move:
                ProcessColliderMove(rotatorRotation, transform, pos);
                break;

            case Tool.Rect:
            case Tool.Scale:
                ProcessColliderScale(boneHelper, rotatorRotation, transform, pos);
                break;
            }
        }
예제 #2
0
        /// <summary>
        /// Rotate node's colider though controls
        /// </summary>
        static void ProcessRotation(BoneHelper boneHelper, Quaternion rotatorRotation, Quaternion lastRotation, Transform transform, Vector3 pos)
        {
            Quaternion newRotation;
            bool       changed;

            if (Tools.pivotRotation == PivotRotation.Global)
            {
                Quaternion fromStart = rotatorRotation * Quaternion.Inverse(lastRotation);
                newRotation = Handles.RotationHandle(fromStart, pos);
                changed     = fromStart != newRotation;
                newRotation = newRotation * lastRotation;
            }
            else
            {
                newRotation = Handles.RotationHandle(rotatorRotation, pos);
                changed     = rotatorRotation != newRotation;
            }

            if (changed)
            {
                transform = ColliderHelper.GetRotatorTransform(transform);
                ColliderHelper.RotateCollider(transform, newRotation);
            }
        }
예제 #3
0
        /// <summary>
        /// Move collider though controls
        /// </summary>
        static void ProcessColliderScale(BoneHelper boneHelper, Quaternion rotatorRotation, Transform transform, Vector3 pos)
        {
            float size     = HandleUtility.GetHandleSize(pos);
            var   collider = ColliderHelper.GetCollider(transform);

            // process each collider type in its own way
            CapsuleCollider cCollider = collider as CapsuleCollider;
            BoxCollider     bCollider = collider as BoxCollider;
            SphereCollider  sCollider = collider as SphereCollider;

            if (cCollider != null)
            {
                // for capsule collider draw circle and two dot controllers
                Vector3 direction = DirectionIntToVector(cCollider.direction);

                var t = Quaternion.LookRotation(cCollider.transform.TransformDirection(direction));

                // method "Handles.ScaleValueHandle" multiplies size on 0.15f
                // so to send exact size to "Handles.CircleCap",
                // I needed to multiply size on 1f/0.15f
                // Then to get a size a little bigger (to 130%) than
                // collider (for nice looking purpose), I multiply size by 1.3f
                const float magicNumber = 1f / 0.15f * 1.3f;

                // draw radius controll

                float scale         = (cCollider.transform.lossyScale.x + cCollider.transform.lossyScale.y + cCollider.transform.lossyScale.z) / 3f;
                float radius        = Handles.ScaleValueHandle(cCollider.radius, pos, t, cCollider.radius * magicNumber * scale, Handles.CircleHandleCap, 0);
                bool  radiusChanged = cCollider.radius != radius;

                Vector3 scaleHeightShift = cCollider.transform.TransformDirection(direction * cCollider.height / 2);

                // draw height controlls
                Vector3 heightControl1Pos = pos + scaleHeightShift;
                Vector3 heightControl2Pos = pos - scaleHeightShift;

                float height1   = Handles.ScaleValueHandle(cCollider.height, heightControl1Pos, t, size * 0.5f, Handles.DotHandleCap, 0);
                float height2   = Handles.ScaleValueHandle(cCollider.height, heightControl2Pos, t, size * 0.5f, Handles.DotHandleCap, 0);
                float newHeight = 0f;

                bool moved             = false;
                bool firstCtrlSelected = false;
                if (height1 != cCollider.height)
                {
                    moved             = true;
                    firstCtrlSelected = true;
                    newHeight         = height1;
                }
                else if (height2 != cCollider.height)
                {
                    moved     = true;
                    newHeight = height2;
                }

                if (moved | radiusChanged)
                {
                    Undo.RecordObject(cCollider, "Resize capsule collider");

                    bool upperSelected = false;
                    if (moved)
                    {
                        if (newHeight < 0.01f)
                        {
                            newHeight = 0.01f;
                        }

                        bool firstIsUpper = FirstIsUpper(cCollider.transform, heightControl1Pos, heightControl2Pos);
                        upperSelected = firstIsUpper == firstCtrlSelected;

                        cCollider.center += direction * (newHeight - cCollider.height) / 2 * (firstCtrlSelected ? 1 : -1);
                        cCollider.height  = newHeight;
                    }
                    if (radiusChanged)
                    {
                        cCollider.radius = radius;
                    }

                    // resize symmetric colliders too
                    Transform symBone;
                    if (boneHelper.SymmetricBones != null && boneHelper.SymmetricBones.TryGetValue(transform.name, out symBone))
                    {
                        var symCapsule = ColliderHelper.GetCollider(symBone) as CapsuleCollider;
                        if (symCapsule == null)
                        {
                            return;
                        }

                        Undo.RecordObject(symCapsule, "Resize symetric capsule collider");

                        if (moved)
                        {
                            Vector3 direction2 = DirectionIntToVector(symCapsule.direction);

                            Vector3 scaleHeightShift2 = symCapsule.transform.TransformDirection(direction2 * symCapsule.height / 2);
                            Vector3 pos2 = ColliderHelper.GetRotatorPosition(symCapsule.transform);

                            Vector3 heightControl1Pos2 = pos2 + scaleHeightShift2;
                            Vector3 heightControl2Pos2 = pos2 - scaleHeightShift2;

                            bool firstIsUpper2 = FirstIsUpper(symCapsule.transform, heightControl1Pos2, heightControl2Pos2);

                            symCapsule.center += direction2 * (newHeight - symCapsule.height) / 2
                                                 * (upperSelected ? 1 : -1)
                                                 * (firstIsUpper2 ? 1 : -1);

                            symCapsule.height = cCollider.height;
                        }
                        if (radiusChanged)
                        {
                            symCapsule.radius = cCollider.radius;
                        }
                    }
                }
            }
            else if (bCollider != null)
            {
                // resize Box collider

                var newSize = Handles.ScaleHandle(bCollider.size, pos, rotatorRotation, size);
                if (bCollider.size != newSize)
                {
                    Undo.RecordObject(bCollider, "Resize box collider");
                    bCollider.size = newSize;
                }
            }
            else if (sCollider != null)
            {
                // resize Sphere collider
                var newRadius = Handles.RadiusHandle(rotatorRotation, pos, sCollider.radius, true);
                if (sCollider.radius != newRadius)
                {
                    Undo.RecordObject(sCollider, "Resize sphere collider");
                    sCollider.radius = newRadius;
                }
            }
            else
            {
                throw new InvalidOperationException("Unsupported Collider type: " + collider.GetType().FullName);
            }
        }