public void SetLoopedState(BaseAnimState newState, string prefix = "", bool force = true) { if (state == newState) { return; } state = newState; PlayStateLoopedAnimation(BuildClipName(prefix, newState.ClipName)); }
// Only use variation suffix if nbVariation is defined public void PlayAnimOnce(BaseAnimState animState, string prefix, string speedParamName = "", float speedMult = 1f) { CancelCurrentPlayOnceAnim(); if (speedParamName != "") { animator.SetFloat(speedParamName, speedMult); } currentPlayOnceAnim = Utils.PlayAnimatorClip(animator, BuildClipName(prefix, animState.ClipName, animState.NbVariations), () => { currentPlayOnceAnim = null; PlayStateLoopedAnimation(BuildClipName(prefix, state.ClipName)); }); }