public override void Process(Action onFinish = null) { ThreadManager.RunTask(() => _proc(onFinish), x => { foreach (KeyValuePair <FlScriptExecutionContext, Dictionary <Bitmap, byte[]> > textureUpdate in x) { foreach (KeyValuePair <Bitmap, byte[]> bytese in textureUpdate.Value) { CLAPI.UpdateBitmap(CLAPI.MainThread, bytese.Key, bytese.Value); } } }); }
public override void Process() { ThreadManager.RunTask(_proc, (o) => OnFinishQueue()); }