Describes a position a chunk can be aligned at to another one in a 3D level.
상속: ByChance.Core.Context
예제 #1
0
 /// <summary>
 /// Constructs a new context with the same index and relative position
 /// as the passed one and attaches it to the specified chunk.
 /// </summary>
 /// <param name="template">Context whose attributes to copy.</param>
 /// <param name="source">Chunk to attach the new context to.</param>
 internal Context3D(Context3D template, Chunk source)
     : base(template.Tag)
 {
     this.Index = template.Index;
     this.Source = source;
     this.RelativePosition = template.RelativePosition;
 }
예제 #2
0
 /// <summary>
 ///   Expands the passed level at the specified free context.
 /// </summary>
 /// <param name="chunkLibrary">
 /// Chunk library that holds all chunk templates to use for the level generation.
 /// </param>
 /// <param name="level">Level to fill during the level generation process.</param>
 /// <param name="random">Random number generator to use for the level generation.</param>
 /// <param name="freeContext">Context to expland the level at.</param>
 /// <exception cref="ArgumentNullException">
 ///     <paramref name="chunkLibrary"/>, <paramref name="level"/> or <paramref name="random"/> is <c>null</c>.
 /// </exception>
 /// <exception cref="ArgumentException">
 ///     <paramref name="chunkLibrary"/> is empty, or the types of <paramref name="chunkLibrary"/> and <paramref name="level"/> don't match.
 /// </exception>
 /// <exception cref="ArgumentException">
 ///     <paramref name="freeContext"/> is already blocked or aligned.
 /// </exception>
 /// <returns>
 ///   <c>true</c>, if another chunk can be added to the level, and
 ///   <c>false</c>, otherwise.
 /// </returns>
 public bool AddChunk(ChunkLibrary3D chunkLibrary, Level3D level, Random2 random, Context3D freeContext)
 {
     return this.AddChunk<ChunkTemplate3D, Chunk3D>(chunkLibrary, level, random, freeContext);
 }