internal AvatarEffectsInventoryComponent(uint UserId, GameClient pClient, UserData data) { this.mClient = pClient; this.Effects = new ArrayList(); this.UserId = UserId; this.CurrentEffect = -1; this.Effects.Clear(); StringBuilder QueryBuilder = new StringBuilder(); foreach (AvatarEffect effect in data.effects) { if (!effect.HasExpired) { Effects.Add(effect); EffectCount++; } else QueryBuilder.Append("DELETE FROM user_effects WHERE user_id = " + UserId + " AND effect_id = " + effect.EffectId + "; "); } if (QueryBuilder.Length > 0) { using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor()) dbClient.runFastQuery(QueryBuilder.ToString()); } }
internal BadgeComponent(uint userId, UserData data) { this.Badges = new Hashtable(); foreach (Badge badge in data.badges) { if (!Badges.ContainsKey(badge.Code)) Badges.Add(badge.Code, badge); } this.UserId = userId; }
internal BadgeComponent(uint userId, UserData data) { Badges = new List<Badge>(); foreach (Badge badge in data.badges) { if (!Badges.Contains(badge)) Badges.Add(badge); } this.UserId = userId; }
internal static InventoryComponent GetInventory(uint UserId, GameClient Client, UserData data) { return new InventoryComponent(UserId, Client, data); //InventoryComponent component; //if (storage.TryGetValue(UserId, out component)) // return component; //else //{ // InventoryComponent toReturn = // storage.Add(UserId, toReturn); // return toReturn; //} }
public HabboMessenger GetUserMessenger(uint uid, bool loadData = false, UserData data = null) { if (userMessengers.ContainsKey(uid) && data == null) return (HabboMessenger)userMessengers[uid]; HabboMessenger result = new HabboMessenger(uid); Dictionary<uint, MessengerBuddy> friends = new Dictionary<uint, MessengerBuddy>(); if (loadData) { DataTable dFriends; using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor()) { dbClient.setQuery("SELECT users.id,users.username,users.motto,users.look,users.last_online,messenger_friendships.relationship " + "FROM users " + "JOIN messenger_friendships " + "ON users.id = messenger_friendships.sender " + "WHERE messenger_friendships.receiver = " + uid + " " + "UNION ALL " + "SELECT users.id,users.username,users.motto,users.look,users.last_online,messenger_friendships.relationship " + "FROM users " + "JOIN messenger_friendships " + "ON users.id = messenger_friendships.receiver " + "WHERE messenger_friendships.sender = " + uid); dFriends = dbClient.getTable(); } UInt32 friendID; foreach (DataRow dRow in dFriends.Rows) { friendID = (uint)dRow["id"]; if (friendID != uid && !friends.ContainsKey(friendID)) friends.Add(friendID, new MessengerBuddy(friendID, (string)dRow["username"], (string)dRow["look"], (string)dRow["motto"], (string)dRow["last_online"], (int)dRow["relationship"])); } result.Init(friends, new Dictionary<uint, MessengerRequest>()); } else if (data != null) { result.Init(data.friends, data.requests); } result.Init(new Dictionary<uint, MessengerBuddy>(), new Dictionary<uint, MessengerRequest>()); if (userMessengers.ContainsKey(uid)) userMessengers[uid] = result; else userMessengers.Add(uid, result); return result; }
internal InventoryComponent(uint UserId, GameClient Client, UserData UserData) { this.mClient = Client; this.UserId = UserId; this.floorItems = new Hashtable(); this.wallItems = new Hashtable(); this.discs = new Hashtable(); foreach (UserItem item in UserData.inventory) { if (item.GetBaseItem().InteractionType == InteractionType.musicdisc) discs.Add(item.Id, item); if (item.isWallItem) wallItems.Add(item.Id, item); else floorItems.Add(item.Id, item); } this.InventoryPets = new SafeDictionary<UInt32, Pet>(UserData.pets); this.mAddedItems = new Hashtable(); this.mRemovedItems = new ArrayList(); this.isUpdated = false; }
internal InventoryComponent(uint UserId, GameClient Client, UserData UserData) { this.mClient = Client; this.UserId = UserId; this.floorItems = new Hashtable(); this.wallItems = new Hashtable(); this.bots = new Hashtable(UserData.bots); this.baseIDRegister = new Hashtable(); foreach (UserItem item in UserData.inventory) { if (item.IsWallItem()) wallItems.Add(item.itemID, item); else floorItems.Add(item.itemID, item); RegisterItem(item); } this.InventoryPets = new Hashtable(UserData.pets); this.mAddedItems = new Hashtable(); this.mRemovedItems = new ArrayList(); this.isUpdated = false; }
internal SubscriptionManager(uint userID, UserData userData) { this.userID = userID; this.currentSubscription = userData.subscription; }
internal SubscriptionManager(uint userID, UserData userData) { this.UserId = userID; Subscriptions = userData.subscriptions; }
internal void LoadData(UserData data) { LoadAchievements(data.achievements); LoadFavorites(data.favouritedRooms); LoadMutedUsers(data.ignores); LoadTags(data.tags); }
internal void Init(GameClient client, UserData data) { this.mClient = client; this.SubscriptionManager = new SubscriptionManager(Id, data); this.BadgeComponent = new BadgeComponent(Id, data); this.InventoryComponent = InventoryGlobal.GetInventory(Id, client, data); this.InventoryComponent.SetActiveState(client); this.AvatarEffectsInventoryComponent = new AvatarEffectsInventoryComponent(Id, client, data); this.quests = data.quests; this.chatMessageManager = new ChatMessageManager(); this.Messenger = new HabboMessenger(Id); this.Messenger.Init(data.friends, data.requests); this.SpectatorMode = false; this.Disconnected = false; this.UsersRooms = data.rooms; }