internal static ServerMessage Compose(GameClient Session, Quest Quest) { var Message = new ServerMessage(Outgoing.ActivateQuest); QuestListComposer.SerializeQuest(Message, Session, Quest, Quest.Category); return(Message); }
internal static ServerMessage Compose(GameClient Session, Quest Quest) { ServerMessage Message = new ServerMessage(802); QuestListComposer.SerializeQuest(Message, Session, Quest, Quest.Category); return(Message); }
public static ServerPacket Compose(GameClient Session, Quest Quest) { ServerPacket Message = new ServerPacket(ServerPacketHeader.QuestStartedMessageComposer); QuestListComposer.SerializeQuest(Message, Session, Quest, Quest.Category); return(Message); }
internal static ServerMessage Compose(GameClient Session, Quest Quest) { var Message = new ServerMessage(Outgoing.CompleteQuests); QuestListComposer.SerializeQuest(Message, Session, Quest, Quest.Category); Message.AppendBoolean(true); return(Message); }