public void DisposeConnection(int clientID) { GameClient Client = null; if (!TryGetClient(clientID, out Client)) { return; } if (Client != null) { Client.Dispose(); } this._clients.TryRemove(clientID, out Client); }
public void DisposeConnection(int clientID) { GameClient Client = null; if (!TryGetClient(clientID, out Client)) { return; } if (Client != null) { Client.Dispose(); } this._clients.TryRemove(clientID, out Client); }