/// <summary> /// Default constructor /// </summary> public WebServerFileSystem() { InMemoryCache = new InMemoryFileSystem(); //create a directory in memory for us to store the cached files InMemoryCache.CreateDirectory(CacheDirectory); _cachesInProgress = new Dictionary<string, WebServerFile>(); }
public void DeleteFolders() { IFileSystem fileSystem = new Buttercup.Control.Common.IO.InMemoryFileSystem(); fileSystem.CreateDirectory("Books"); fileSystem.CreateFile("Books/File1.txt"); fileSystem.DeleteDirectory("Books"); IDirectory directory = fileSystem.GetDirectory("Books"); IFile file = fileSystem.GetFile("Books/File1.txt"); Assert.IsTrue(!directory.Exists && !file.Exists); }
public void DeleteFiles() { IFileSystem fileSystem = new Buttercup.Control.Common.IO.InMemoryFileSystem(); fileSystem.CreateDirectory("Books"); fileSystem.CreateFile("Books/File1.txt"); fileSystem.CreateFile("Books/File2.txt"); fileSystem.CreateFile("Books/File3.txt"); fileSystem.CreateFile("Books/File4.txt"); int fileCount1 = fileSystem.GetDirectory("Books").GetFiles().Count; IFile file = fileSystem.GetFile("Books/File3.txt"); file.Delete(); int fileCount2 = fileSystem.GetDirectory("Books").GetFiles().Count; Assert.IsTrue(fileCount1 == 4 && fileCount2 == 3); }