private void OnEnable() { _butler = CreateInstance <ButlerWin64>(); _butler.AppendConsoleMessage = Console.AppendContents; _butler.SetConsoleMessage = Console.SetContents; _settingsEditor = Editor.CreateEditor(ButlerSettings.instance, typeof(ButlerSettingsEditor)); }
void InitializeButlerIfNecessary() { if (_butler != null) { return; } _butler = CreateInstance <ButlerWin64>(); _butler.SetConsoleMessage = SetConsoleContents; _butler.AppendConsoleMessage = AppendConsoleMessage; }
void OnEnable() { _butler = CreateInstance <ButlerWin64>(); _butler.SetConsoleMessage = SetConsoleContents; _butler.AppendConsoleMessage = AppendConsoleMessage; }