public int CreateGame(GameBLL game) { int ProposedReturnValue = -1; ProposedReturnValue = _context.CreateGame(game.GameName); return(ProposedReturnValue); }
public GameBLL FindGameByGameID(int GameID) { GameBLL ProposedReturnValue = null; GameDAL DataLayerObject = _context.FindGameByGameID(GameID); if (null != DataLayerObject) { ProposedReturnValue = new GameBLL(DataLayerObject); } return(ProposedReturnValue); }
public List <GameBLL> GetGames(int skip, int take) { List <GameBLL> ProposedReturnValue = new List <GameBLL>(); List <GameDAL> ListOfDataLayerObjects = _context.GetGames(skip, take); foreach (GameDAL Game in ListOfDataLayerObjects) { GameBLL BusinessObject = new GameBLL(Game); ProposedReturnValue.Add(BusinessObject); } return(ProposedReturnValue); }
public ActionResult Edit(int id, BusinessLogicLayer.GameBLL collection) { try { if (!ModelState.IsValid) { return(View(collection)); }// TODO: Add update logic here using (ContextBLL ctx = new ContextBLL()) { ctx.UpdateGame(collection); } return(RedirectToAction("Index")); } catch (Exception ex) { ViewBag.exception = ex; return(View("Error")); } }
public void DeleteGame(GameBLL game) { _context.DeleteGame(game.GameID); }
public void UpdateGame(GameBLL game) { _context.UpdateGame(game.GameID, game.GameName); }